Of mixed blood, generally birthed angelic these Vampiric Angels are fallen and taken into a dark embrace. A interesting combination, these beings are generally caught within a conflict of race, and lost to the battle of good vs evil, tending to remain neutrally aligned.
Angelic Vampires are those born or created Angel, fallen to the physical realm (earth) where the Angels end up in the embrace of a Vampire. Like when a mortal is crossed over, an Angel's blood lines become crossed with the thread of Vampiric blood, this fully enhances the Angelic Vampire. It heightens their senses, and further increases their agility and endurance. Angelic Vampires are rare and often a conflicted lot due to their mixed blood lines.
Basic characteristics of an Angelic Vampire are wings, either white, grey or black. Their already pale pigmentation becomes more statuesque like and grows even more thin and taunt as they age. They vary in height and basic hair color. Their eyes will alter generally between a crimson, yellow or orange when hungry and needing to feed, from their natural color at birth. Angelic Vampires have fangs of their top teeth, necessary in Vampires to make wounds for feeding.
Skills: (One of the following may be chosen upon embrace) Perception, Apathy, Empathy, Intimidation, Alertness
NOTE: You cannot choose this as a starter race, you would choose Angel and then strive to become a Vampire in the rpg!
Being of the undead, vampires have a need for blood to survive. They are powerful creatures. Through the generations they live and have their own order among the other powerful beings of the kingdom. A keen sense of hearing and eyesight along with swift reflexes and the ability to move quickly, the vampires are powerful supernatural beings.
They appear pale in appearance, with clear, glass-like eyes that might change to a crimson hue when hungry, and translucent skin. They have sharp fangs that are used to create wounds in which they might drain blood in order to survive. They can only drink of living blood, though a vampire recently fed can feed another vampire. After feeding ,vampires take on mortal traits, skin tone blushed pink, vibrant eyes and warm skin. They tend to have long hair and long nails, and never age in appearance, but become slightly more statue like.
Vampires have the ability to mist and mind read, their mind abilities are quite powerful the older they become. Contrary to most belief, vampires are not all dark and evil and they can move about in the daylight, though their powers are weakened. Vampires can feed without killing, and tend to be silent and observant individuals with keen intelligence and swift agility. Vampires have immortality that is somewhat vulnerable.
Skills: (One of the following may be chosen upon embrace) Perception, Apathy, Empathy, Intimidation, Alertness
NOTE: You cannot choose this as a starter race, you would choose another race (mortal etc) and then strive to become a vampire in the RPG!
Of the blood of Angels and mortal woman, these beings of the supernatural have also accepted and been embraced by darkness. This does not always mean their alignment is evil, though it tends to lean that way. Most Vampiric Nephilim seek the embrace for no more then a world by which to expose themselves and live.
Cursed as Nephilim, the dark beings of the forgotten adapt well to the life of the undead and make loyal Vampires. Many become great masters, scholars of study for their extended live times and their rather romanticized view on life. Vampiric Nephilim are fierce warriors, with all the supernatural power of the Vampire. They tend to remain sullen and within the shadows, observing and absorbing.
Vampiric Nephilim carry the trait of the Vampiric sires, the pale skin, longish nails and hair and translucent eyes that change to red when hungry. They bear the sharp fangs for making wounds in which to feed, and yet are the Vampires that are said to retain a soul, perhaps only due to their sullen nature carried into their dark life from that of their Nephilim one. Most Nephilim Vampires remain alone or begin a group of their own kind, a kinship. Kinship's are as families and the Vampiric Nephilim's bestial nature and fierce loyalties become apparent when tested. Most Nephilim embraced, become thus if only to find an acceptance with one race.
Skills: (One of the following may be chosen upon embrace) Perception, Apathy, Empathy, Intimidation, Alertness
NOTE: You cannot choose this as a starter race, you would choose Nephilim angel and then strive to become a Vampire in the RPG!
Of those beings that once lived a life of mortality. Mortal vampires were humans that have been embraced by a vampire and therefore altered in race. The alteration is reflected in the race section of archives after a mortal has been embraced.
The mortal vampires tend to have a confused state between their bloodlines and often fine conflict in adjusting to immortality at the beginning stages of rebirth into darkness. Later they tend to lose memory of their mortal lives, or the most of their memory. They do not have the experience of being supernatural before hand and find the experience at once exciting and terrifying. Some vampires that were altered from mortals tend to go mad with their new abilities without the help of their sires to guide them.
Mortal Vampires alter in appearance almost immediately following their embrace, and continue to change somewhat as they age in darkness. With the embrace mortals become pale and clear of eyes, the color remains but becomes somewhat more translucent. They do not alter appearance following the initial change. Meaning, they do not age, their hair does not grow and cannot be changed. As they age, they become more paler, their skin more translucent and the veins more apparent through their thin flesh. They have longish nails and extremely sensitive senses.
Mortal vampires obtain all the powers of vampires and all the characteristics, though they have a hard time making it through the first hundred or so years. They have immortality but cannot move about in sunlight.
Skills: (One of the following may be chosen upon embrace) Perception, Apathy, Empathy, Intimidation, Alertness
You CANNOT chose this is a start up race, but should begin as a mortal and work to become a vampire through the play!