Welcome to my 100% completion guide for Dragon Quest 8. The purpose of this
guide is to help those who have already played through the game at least once to
collect every single item and fill out every chart from alchemy, items and
monsters including their drops. I highly recommend you use this guide on at
least your second time through because you will be buying a whole lot of items
you won't use for half the game in preparation of an alchemy formula as well as
not buying useful equipment as you'd get it later. Also I will only list the
alchemy fomulas as you attain enough ingredients to do every single formula in
which that ingredient is used. Since you will then in theory be low on money
and have sub-par items unless you do alot of fighting you need to know what to
do in order to survive.

   I only mention the casino items once the Baccarat casino is unlocked as it is
way easier to get tokens there and starting at that point if you are low on
money I suggest buying Prayer Rings en masse and selling them as they give the
best return and the price never goes down. Also I do not mention any prizes from
Morries Monstrous Pit until you meet Marta for the first time as around Orkutsk
you will find Cybot and Roborg whom with Talos can easily take you past the
dreaded B ranking as opposed to relying on luck beforehand.

   As I go through the game I am being perfectionist in a crazed sort of way in
which I refuse to have a single defeat, run away or intimidation on my records
on top of the fact that since the game records your stats for when you beat the
game the first time, I am also trying for a speed run so as to have a good time
recorded. This means that I won't be levelling or getting gold, just getting all
the items and moving on ASAP but that I also will fight every battle and if I
lose, hit reset and start from where I left off. My strategies (however short
they may be) are revolved around this and adhere very strictly to this guide so
that I'm not leading you falsely. If you do a bit of levelling or item buying
not mentioned by this list, that is a good way to make life easier for you.

   Finally I am basing alot of preparation upon a single set of ultimate
equipment for everyone which includes their best weapon of all 4 types and any
equipment which changes their appearance. Yours is likely different than mine
and it will affect what items you need. At the end when all of the formulas are
know it will be easy enough to make whatever you want anyways.




Version 1.0 - Walkthrough completed up to and including beating the Lord of the
   Dragovians. Though there is currently a strategy on how to beat his forms, I
   will eventually remove it in favor of a generalized set of strategies for
   those who had a different setup than I throughout the game. I also plan on
   adding in a skill list since 100% completion would include getting 120 Seeds
   of Skill to get every skill for everyone as well as some ideas on how to use
   those skills to your advantage throughout the game. Also planning on doing
   another playthrough in which I write down where within towns and dungeons you
   find treasures, didn't consider it early enough to implement it this time
   but it allows me more reason to play a game where I use all the skill sets I
   never touched until now.
Version 1.1 - Fixed up a missed treasure chest and more importantly added in a
   section to give credit where credit is due. I sincerely apologize for having
   missed it before.
Version 1.2 - Added several treasures I missed in the making of the guide again,
   hopefully the last additions. Also added in how to unlock monster animations
   in the monster drop section, though uncomplete as of yet at least current
   findings are mentioned.

Section 1: Walkthrough
Section 2: Remaining Items and Alchemy Formulas
Section 3: Arena Monsters
Section 4: Monster Drops
Section 5: Item Lists and Alchemy Requirements


Section 1: Walkthrough


          --- FAREBURY ---

   After getting items talk to Kalderasha in the pub to open up the series of
events to send you out on the quest for his crystal ball, nice and easy.
|_| 4 Gold Coins
|_| Holy Water
|_| Plain Clothes
|_| Chimaera Wing
|_| 7 Gold Coins
|_| Antidotal Herb
|_| Cypress Stick
|_| Medicinal Herb
|_| Antidotal Herb
|_| 3 Gold Coins
|_| 5 Gold Coins
|_| Antidotal Herb
|_| Medicinal Herb
|_| 10 Gold Coins
|_| Leather Shield
|_| 8 Gold Coins
|_| Plain Clothes
|_| 20 Gold Coins
|_| Medicinal Herb
|_| Pot Lid
|_| Seed of Defence
|_| Medicinal Herb
|_| 2 Gold Coins
|_| 4 Gold Coins
|_| Thief's Key recipe (By church bell at night)

Buy (145 Gold Coins total needed)
|_| 4 Cypress Sticks
|_| 1 Bandit's Grass Skirt
|_| 1 Leather Shield

          --- FAREBURY REGION ---

   Since you are level 1 you may want to stick around town for a day just
to get a level or two before searching around too far, otherwise soon
enough you'll be taking down enemies in a single hit and be basically
invincible once Hero gets Heal so on to the Waterfall Cave East of town.
|_| Seed of Life (North of West entrance to Farebury)
|_| Boxer Shorts (West of Farebury, North of the road)
|_| 82 Gold Coins (Far east side of the Region)
|_| Tool Bag (By Red Tree East of town)
|_| Seed of Agility (Waterfall Hut)
|_| Holy Water (Waterfall Hut)
|_| Plain Cheese [x8] (Waterfall Hut, Talk to Woodsman)

          --- WATERFALL CAVE ---

   After getting all the items in the Region I was level 6 by the time I
reached Geyser. Having Yangus use herbs and the Hero cast Heal when needed
and attacking when not, it was an easy enough battle.
|_| Map of Waterfall Cave
|_| Chimaera Wing
|_| Medicinal Herb
|_| Leather Hat
|_| Copper Sword
|_| Crystal Ball (Beat Boss)


   Here you will start losing alot of life from enemies making life tricky
especially if you save your money for the items I tell you to buy which
unfortunately doesn't happen to be any in Alexandria.
|_| Slime Earrings (After Checkpoint bridge to the Right on a hill)
|_| 100 Gold Coins (Just East of town North of the road, past Alexandria)

          --- ALEXANDRIA ---

   Once you're accosted by children and rob the villagers, send Munchie
into Jessica's room to get her Letter and let Bangerz know so you can
get into the tower.
|_| Medicinal Herb
|_| 11 Gold Coins
|_| Holy Water
|_| Chimaera Wing
|_| 5 Gold Coins
|_| Plain Cheese
|_| Wayfarer's Clothes
|_| Moonwort Bulb
|_| 18 Gold Coins
|_| Seed of Magic
|_| Jessica's Letter

          --- TOWER OF ALEXANDRIA ---

   If you have Yangus using Scythes (maybe even if not) you may want to
consider heading to Port Prospect first to pick up a Farmer's Scythe to
make life easy for yourself in the Tower. I personally use scythes for
no reason other than to steal about 20 items throughout the course of
the entire game since it helps complete the monster drop list. Other
than that, Since I went to Port Prospect I was level 9 when I went into
the Tower and had no real troubles, even had half my magic left by the
|_| Map of Tower of Alexandria
|_| Seed of Agility
|_| Moonwort Bulb
|_| 22 Gold Coins
|_| 11 Gold Coins
|_| Medicinal Herb
|_| Seed of Strength
|_| 7 Gold Coins
|_| Medicinal Herb
|_| Antidotal Herb
|_| Scale Shield


   Careful on the beach as the enemies there can swarm and slaughter
you with the crappy equipment I am asking you to wear.
|_| Seed of Strength (Southmost part of the beach)
|_| Seed of Life (Directly East of Port Prospect, by the cliffs)
|_| Jessica's Outfit (In Jessica's Room in Alexandria)

          --- PORT PROSPECT ---

   I had plenty for the Farmer's Scythe as I am buying only what is on
my own lists during my playthrough. Be sure to rest up and save before
talking to Jess in the Lighthouse and also give Yangus some Medicinal
|_| Seed of Wisdom
|_| Chimaera Wing
|_| Medicinal Herb
|_| Holy Water
|_| 17 Gold Coins

Buy (910 Gold Coins total needed)
|_| 1 Farmer's Scythe

          --- FERRY ---

   Despite only having to do one battle on the way, it's a tricky one
if you are keeping your equipment low to save money as I am but it's
not too bad if you prepare right. I was on level 10 and had put all
my skill points into Scythes for Yangus and he was my only attacker.
Khalamari follows a simple pattern of Fire Breath which did 35 damage
to the Hero and 30 to Yangus, then a Regular Attack which dealt about
25 damage to either followed by a group attack which did just under 20
damage to each. Then he'd attack, then group attack and finally another
regular attack before repeating the whole process. If you keep the Hero
on constant healing duty and have Yangus Psyche up to 50 (which had him
deal over 150 damage each time) he will die in 3 hits and you should be
both alive if you have Yangus use an Herb if and when needed. Since
anyone could have their turn at any time it is based a bit on luck so
if you don't have the patience I do, gain another level or two before
|_| Gold Bracer (Given after beating Boss)
|_| Antidotal Herb
|_| 12 Gold Coins
|_| Medicinal Herb
|_| Pot Lid
|_| Medicinal Herb
|_| Seed of Life
|_| Seed of Agility
|_| 10 Gold Coins
|_| Bronze Knife

          --- PEREGUIN QUAY ---

   The second you get here, head into the building and talk to the guy
who looks like a bandit to get the Iron Nail and then use that and the
Bronze knife in the Alchemy Pot. This goes against not making stuff
until you have all the ingredients needed fo each formula which uses
the item but this is the only instance of doing so as it would be silly
to wait until an enemy drops the final one you need as you do not find
enough and the Thief's Key is extremely useful until Trodain. At this
point run around and take all the valuables and if the Key is not done
by then keep running until it is. Once it is done, open the chests
outside to unlock a store and get 200 Gold Coins which gave me just
enough to buy all the items needed and have a mere 21 Gold Coins left.
|_| 8 Gold Coins
|_| Medicinal Herb
|_| Leather Kilt
|_| Chimaera Wing
|_| Oaken Club
|_| Antidotal Herb
|_| Seed of Defence
|_| Medicinal Herb
|_| Seed of Magic
|_| Iron Nail (Talk to man at Inn)

Buy (1476 Gold Coins total needed)
|_| 4 Bronze Knifes
|_| 1 Thorn Whip
|_| 6 Bandanas (Must unlock final store by opening chests)
|_| 2 Holy Waters
|_| 27 Medicinal Herbs (Whatever herbs you need whenever you need them)

|_| Bronze Knife + Iron Nail
|_| Plain Clothes + Plain Clothes
|_| Bandana + Bandana
|_| Bandana + Bandit's Grass Skirt
|_| Chimaera Wing + Leather Hat
|_| 15x Medicinal Herb + Medicinal Herb
|_| 2x Medicinal Herb + Antidotal Herb
|_| Holy Water + Seed of Magic

Recipes after Recipes
|_| 6x Strong Medicine + Strong Medicine
|_| Medicinal Herb + Strong Medicine
|_| Strong Medicine + Holy Water
|_| Strong Antidote + Strong Antidote

Recipes after Recipes after Recipes
|_| Special Medicine + Special Medicine

          --- TREASURE HUNT (Thief's Key) ---

   These among many other treasures are why you should make the Thief's
Key immediately, when it is done you can do some treasure hunting and get
alot more chests later on before Trodain.
|_| 200 Gold Coins (Pereguin Quay)
|_| Boomerang (Pereguin Quay)
|_| Mini Medal (Pereguin Quay)
|_| Cypress Stick (Farebury, weapon shop)
|_| Dagger (Farebury, weapon shop)
|_| Mini Medal (Farebury, church)
|_| Mini Medal (Southeast of Farebury) 

|_| Cypress Stick + Dagger


   When you leave the town, 2 of the chests are to the right of the road
while 4 are on the left side and the final one is past Maella Abbey.
Right now there is no reason to stop off at the Abbey so head past it for
now to Simpleton.
|_| Magic Water (West of town in ruins)
|_| Feathered Cap (East of town on a pedastal)
|_| Seed of Strength (South-East of the Barn, follow the cliff)
|_| Seed of Wisdom (Past the Strangth Seed turn East)
|_| Seed of Magic (Far East of ruins North of town by the cliff)
|_| Stone Axe (West of Abbey in a forest on other side of the hill)
|_| Bunny Tail (Between Abbey and Simpleton, South of Simpleton)

          --- SIMPLETON ---

   All there is to do here is in the Pub so once there get the 2 items
and talk to Angelo before returning to the Abbey.
|_| 6 Gold Coins
|_| Mini Medal
|_| Templar's Ring (Given by Angelo)

          --- MAELLA ABBEY ---
   Just a bit of running around to do here, after heading to the basement
and seeing Angelo berrated, head out the back entrance and return to the
Abbey to have him stop you and send you out to the Ruined Abbey which if
you start to head out of town towards Simpleton is just to your left.
|_| Mini Medal
|_| Mini Medal
|_| Holy Water
|_| 26 Gold Coins

          --- RUINED ABBEY ---

   Nothing that tricky in here to worry about and if you're lucky you may
even pick off a Metal Slime or two before you finish. I was level 14 when
I got to the boss and all I did was to have everyone psyche up to 20 and
hit him with everyone. He should die in just a few more hits after that
and you will be fully healed afterwards. I got very lucky and he summoned
his 2 guys right before my hero hit which let me kill one and almost kill
the other before they could act.
|_| Map of Ruined Abbey
|_| Cannibox
|_| Iron Nail
|_| Mini Medal
|_| Bronze Shield
|_| Mini Medal
|_| Waterweed Mould
|_| 50 Gold Coins
|_| Bandit's Grass Skirt

          --- MAELLA ABBEY (After Abbots Death) ---

   Ahhh, nice to feel appreciated for saving people eh? Anywho, once you
leave the barn head back to town for more cutscenes and finally talk to
Marcello to get your last member and the ever-useful World Map before
heading East again.
|_| Mini Medal (Behind tower)
|_| World Map (Get from Marcello)


   Not a bad area, most of the treasures are centered around the bridge
halfway to Ascantha with the last few around Ascantha itself, all mostly
along the river as well instead of hidden in the middle of nowhere.
|_| Mini Medal (House by river)
|_| Silk Robe (House by river)
|_| 230 Gold Coins (North of path to beach North of house by river)
|_| Chain Mail (South of river by mountain valley North of house by river)
|_| Seed of Magic (Riverside Chapel)
|_| Fresh Milk (Right Beside Riverside Chapel)
|_| Seed of Life (South of house by river along the river)
|_| Seed of Agility (North of the Riverside Chapel West around the bend)
|_| 3 Fresh Milks (Talk to cows by road right by Ascantha)
|_| 1 Fresh Milk (Talk to cow just South of Ascantha)
|_| Seed of Defence (North end of beach South of Ascantha)
|_| 154 Gold Coins (Behind Ascantha)

          --- ASCANTHA ---

   Once in Ascantha wait until night and then talk to the mopey king before
leaving. On your way out the maid will stop you and ask you to talk to her
grandma who lives in a house by the Riverside Chapel. The grandma will tell
you how to get to Wisher's Peak via a path behind her house. You should have
plenty for the items to buy here.
|_| Lady's Ring (Ground in Well)
|_| Rennet Powder
|_| Mini Medal
|_| Plain Clothes
|_| Mini Medal
|_| 42 Gold Coins
|_| Medicinal Herb
|_| Red Mould
|_| Mini Medal
|_| Seed of Wisdom (Show Lady's Ring to man in Farebury)

Buy (3090 Gold Coins total needed)
|_| 1 Short Bow
|_| 1 Edged Boomerang
|_| 1 Bronze Armour
|_| 4 Moonwort Bulbs

|_| Chain Mail + Bronze Shield
|_| Strong Medicine + Moonwort Bulb

          --- WISHER'S PEAK ---

   Another easy dungeon only this one has no boss even, instead there's
something worse. An unskippable cutscene. Not too bad the first time through
but 3 times in you'll start getting annoyed probably. Just be sure to be
patient at the top of the hill for the door to appear.
|_| Wizard's Staff
|_| Map of Wisher's Peak
|_| Templar's Shield

|_| Wayfarer's Clothes + Templar's Shield

          --- MORRIE'S PLACE (Monster Hunting) ---

   Along the way to Pickham, you will see a fort and when you talk to the guy
on top who always has a breeze coming from his left side, he'll send you
monster hunting. One is the suit of armor you saw on the way to the Ruined
Abbey, another is on the beach south of Red's later on, and the last is in
front of Trodain castle when you get there.
|_| Morrie's Memo #1
|_| Morrie's Memo #2
|_| Morrie's Memo #3

          --- PICKHAM ---

   Once you learn that brains isn't at home, head to the pub and tell the good
old king so that Medea is stolen. After talking to Dodgy dave in the other Pub
you can find the crook in the abandoned house by the watchtower and he'll tell
ya he sold it to Red wh lives Southwest of town. As for the items, I had plenty
of money for the stuff that I could use but had to get a few things when I got
back from the next dungeon.
|_| 2 Fresh Milk (Talk to cows right in front of town)
|_| Eros' Bow recipe (By Watchtower, not there yet but return to check)
|_| Bunny Tail
|_| Rennet Powder
|_| 12 Gold Coins
|_| Chain Mail
|_| Seed of Life
|_| Holy Water
|_| Mini Medal
|_| Mini Medal
|_| Amor Seco Essence
|_| Cowpat
|_| Mini Medal
|_| Seed of Strength
|_| 26 Gold Coins
|_| Boxer Shorts
|_| Mini Medal
|_| 30 Gold Coins
|_| Seed of Wisdom
|_| Waterweed Mould
|_| Magic Water
|_| 35 Gold Coins
|_| Red Mould
|_| Fresh Milk
|_| 1,000 Gold Coins (Gotten from horse-napper)
|_| Mini Medal (In Dodgy Dave's)

Buy (7050 Gold Coins total needed)
|_| 1 Poison Moth Knife
|_| 1 Iron Helmet
|_| 3 Iron Shields
|_| 2 Dancer's Costumes
|_| 2 Amor Seco Essences

|_| Hairband + Bunny Tail
|_| Plain CHeese + Amor Seco Essence
|_| Fresh Milk + Rennet Powder


   Nothing really to worry about in this area, you may want to stop off in
the Labyrinth while item hunting however just so that you can warp directly
there after going to an inn.
|_| 450 Gold COins (Dead End between Red's house and Pickham)
|_| Leather Whip (East of Red's House)
|_| Fresh Milk (Cow on a hill West of the Labyrinth)
|_| Iron Shield (North end of coast West of Labyrinth)
|_| Farmer's Scythe (East of Labyrinth past the swamp on a hill)

|_| Farmer's Scythe + Farmer's Scythe
|_| Iron Shield + Iron Shield
|_| Leather Whip + Scale Shield
|_| Leather Whip + Bandana
|_| Templar's Uniform + Iron Shield

          --- RED'S HOUSE ---

   Just got to say hi to Red here before skedaddling.
|_| Mini Medal
|_| Hairband
|_| Mini Medal

          --- SWORDSMAN'S LABYRINTH ---

   I was level 19 by the time I made it to the boss and while I was 1
level away from Jessica getting Oomph, Angelo had Kabuff which became my
new best friend. The enemies in the dungeon itself weren't too bad as long
as I kept healed but I was rather low on magic by the end. Wasn't a big
problem however as with Angelo constantly using Kabuff he eventually was
doing only 1 damage against me. His other attacks which were rarely used
were to cast Crackle, make an armor piercing desperate attack which did
about 80 damage and to try to inflict confuse on you. He did this to
Jessica who was then gone for the rest of the battle due to paralysis.
Just use Tension and keep your health up and Kabuff on and you will be
|_| Cowpat
|_| Map of Swordsman's Labyrinth
|_| Cannibox
|_| 11 Gold Coins
|_| Seed of Magic
|_| 62 Gold Coins
|_| Red Mould
|_| Mini Medal
|_| Antidotal Herb
|_| Mini Medal
|_| Kitty Shield
|_| Mini Medal
|_| Venus' Tear (From Boss)

          --- HILLTOP HUT ---

   After saying hello to Red and Brains it's time to head back to Perequin
Quay where the rockslide is gone and over to the Hilltop Hut. If you spend
a night or two here, you will see King Trode fix up the Alchemy Pot and
wink at you meaning it can now hold 3 ingredients. YAY!!! Unfortunately
there's nothing good to make yet, but it's something to tide you over if
you're running low on recipes to make.
|_| Slime Crown
|_| Mini Medal

|_| Cypress Stick + Cypress Stick + Iron Lance
|_| Medicinal Herb + Medicinal Herb + Medicinal Herb
|_| Medicinal Herb + Antidotal Herb + Antidotal Herb
|_| Medicinal Herb + Medicinal Herb + Moonwort Bulb
|_| Moonwort Bulb + Moonwort Bulb + Moonwort Bulb
|_| Medicinal Herb + Antidotal Herb + Moonwort Bulb
|_| Rose Root + Rose-Wort + Lesser Panacea
|_| Special Medicine + Special Medicine + Special Medicine

          --- KINGDOM OF TRODAIN ---

   From the Hut there's a simple foray across the valley where you'll get
to learn that you're right by Trodain and that it would be best to go there
unless you plan on dragging the ship by your teeth. The enemies here aren't
really dangerous at all but if you need to, once you head through the short
tunnel, there is a chapel to rest and save midway there. Once you reach the
castle you can also finally start hunting for recruitable monsters as you'll
find the last of Morries monsters here right in front of the castle. The
other two are along the path to the Ruined Abbey by Maella Abbey and on the
beach south of Red's Place. If you wish to start collecting a few, head to
the section at the end on monster locations to find out which ones you can
get but I will act as though you do not have any until later on.
|_| Sledgehammer (Top of hill just Southeast of the Ship)
|_| Seed of Magic (Southwest corner of region at the end of the peninsula)
|_| Fresh Milk (There is a cow right in front of the tunnel)
|_| 2 Fresh Milk (There are 2 cows by the Chapel)
|_| 630 Gold Coins (West of Trodain North of the road, West side of gully)
|_| Cannibox (West of Trodain North of the road, East side of gully)

          --- TRODAIN CASTLE ---

   Finally back home, and while you may wish the bridge hadn't been busted,
you'll see that at level 1 you don't want to be here. The enemies aren't
deadly just yet though the Dragonthorns breath attack will be very annoying.
If you're lucky you may even kill a Liquid Metal Slime ^_^. I recommend
however heading up the stairs first and when you enter the doors to turn
left and clear out that area first. That way you'll have the map and Magic
Key before heading deeper into the castle. There's no boss here again so at
level 21 I had no difficulty.
|_| Imp Knife recipe (By Fountain, may not be there yet)
|_| Map of Castle Trodain
|_| Mini Medal
|_| 29 Gold Coins
|_| Garter
|_| 46 Gold Coins
|_| Mini Medal
|_| Magic Beast Hide
|_| Mini Medal
|_| Gold Bracer
|_| Magic Key
|_| Templar's Sword
|_| Rock Salt
|_| Waterweed Mould
|_| 150 Gold Coins
|_| Mini Medal

          --- TREASURE HUNT (Magic Key) ---

   With the Magic Key we can now go From Maella to Trodain again except
we can now open a bunch more treasures.
|_| Mini Medal (West of Maella Abbey North of the river)
|_| Steel Broadsword (Northwest of Riverside Chapel south of the valley)
|_| Mini Medal (North of Riverside Chapel near the bend)
|_| Agility Ring (Northeast of Riverside Chapel at bend by the cliff)
|_| Mini Medal (Behind Monster Arena)
|_| Seed of Defence (North of Monster Arena in a crevasse)
|_| Gold Ring (West of Swordsman's Labyrinth at North end of mountains)
|_| Seed of Skill (Southwest of Red's house at South end of mountains)
|_| Seed of Defence (West of Hilltop Hut in the Southeast corner of valley)
|_| Lesser Panacea (East of Trodain Castle by broken bridge)

          --- LAND OF THE MOLES ---

   With some new yet nearly useless treasures in hand we can now go to
Ascantha and get our reward for pointing out that the king was a whiny baby
for 2 years. But oh Noes, it has been stolened!!! Nothing but an
inconvenience however, it's just a short jaunt through a cave and a very
small area to get through to the next dungeon. With all the Mischevious
Moles, there is very little danger.
|_| Fresh Milk (Cow in the middle of the area)
|_| Seed of Life (Right in the middle of the area, in a field)
|_| Mini Medal (Right above the entrance to the Mole Hole)

          --- MOLE HOLE ---
   Since the enemies are essentialy the same as they are outside of the cave
and there are only 4 treasures to get (with 2 right beside each other) and
all of them being on the way, you'll get through relatively unscathed leaving
you near full magic with the boss. I was level 22 and Jessica finally had
Oomph. The First round Don Mole always plays music which rarely works on you
but almost always works on the Soul Moles. I personally kill them off but
when confused they often attack each other, run away or are paralysed. After
this Don Moles regular attacks deal about 40 damage or he shakes the ground
which does 40 damage to all or he summons another mole. He may also sing again
after awhile but that's not a big threat. Just Oomph, use a few Kabuffs and
tensions mixed with attacks and he will not ba a problem at all unles like
myself you are insane and insist on having a certain number of Soul Mole kills
in your beastiary (I like to have an even number).
|_| Map of Mole Hole
|_| Mini Medal
|_| Seed of Defence
|_| Stone Hardhat
|_| Moonshadow Harp (From Boss)

          --- Princess Minnie's Castle ---

   Return to Trodain at night and give the Magic Harp to the Bard (who I think
is holding out on you in terms of magic equipment) and get yourself the ship
which just happens to start pointed right at Minnie's Island which is populated
by some scary monsters. The Scorpions are best dealt with with magic and Tap
Devils can do a death dance which has killed me outright before on a few
occasions (being left with one person tends to get me killed as well). Since
you will find these guys on Neos island as well as other islands you'll want to
start saving VERY often. Here there's not much to do other than create a warp
point and move onto Neos which is to the Southwest in between the continents.
|_| Mini Medal (Behind Princess Minnie's Castle)
|_| Mini Medal (Princess Minnie's Castle)
|_| Fresh Milk (Cow behind castle by treasure chest)
|_| Fishnet Stockings (Princess Minnie)

Buy (175 Gold Pieces Total)
|_| 1 Red Mould
|_| 4 Waterweed Mould

|_| Plain Cheese + Red Mould
|_| Plain Cheese + Waterweed Mould

Recipes after Recipes
|_| Cool Cheese + Waterweed Mould

          --- NEOS ISLAND ---

   Not only do you have to fear Tap Dancers here but the Red-Tailed demon
man-whores who have an attack which can deal 50 damage to all, very deadly
when used repeatedly at such a low health as I was. You can however finally
make some nice money if you are lucky as there are Gold Golems on Neos island
if you are willing to risk other fights with your crappy equipment (assuming
you listened to me of course and saved your money) but if you make it to town
you'll be treated with your new warp base of operations and a nice couple of
shops to buy stuff. However I had not enough money even as cheap as I had
been throughout the game even with a few Gold Golem encounters. Since there
will be a few more towns soon after Neos you can pretty much prepare to be
poor forever. Just around getting the Ship I had completed all of the Medicinal
Herb recipes so I assume others who aren't making a beeline for the next area
will also be complete and so you also have to choose between what you need to
survive and what you need for recipes. This promises to be a long portion of
the game unless you level and build up some money or had done so earlier.
|_| Magic Water
|_| Agility Ring

          --- NEOS (All Items lost if not found prior to Black Citadel) ---

   Just shopping and an optional scene at the entrance to the cathedral.
There's no save point here despite being a religious town so prepare to use
alot of warping, I also recommend using the Hilltop Hut instead of paying 200
Gold Pieces to sleep on the floor here.
|_| Seed of Magic
|_| Holy Water
|_| Chimaera Wing
|_| 16 Gold Coins
|_| Scholar's Specs
|_| Moonwort Bulb
|_| Spicy Cheese
|_| Seed of Skill
|_| 80 Gold Coins
|_| Gold Rosary

Buy (22350 Gold Pieces Total)
|_| 2 Steel Scythes
|_| 1 Chain Whip
|_| 1 Dream Blade
|_| 1 Full Plate Armour
|_| 1 Light Shield
|_| 1 Steel Shield
|_| 2 Gold Rosarys

|_| Short Bow + Chain Whip
|_| Long Spear + Gold Rosary
|_| Spicy Cheese + Red Mould + Red Mould

          --- TREASURE HUNT (Ship) ---

   The places you'll want to visit by ship assuming you are waiting before
recruiting monsters are the Pirate's Cove which is most easily reached by
warping to Alexandria and heading via boat into the river. There is also an
area West of Pickham which was blocked off by mountains and an island just
West of that. West of Neos there is a large isolated beach and finally in
the Southwest corner of the world there is an unnamed island that isn't on
the World Map. The actual trip to these places isn't too dangerous if you
realize that Tentaculars are EXTREMELY weak against instant death attacks
and status effects spells such as sleep, Whack is the best way to kill them
as it works about 80% of the time. The Pirate's Cove and the cape West of
Pickham however have some deadly enemies on them if you aren't prepared so
take care in your item hunting before moving onto the populated and larger
continents. The hidden island is home to Canniboxes and Mimics and I myself
got 4 Iron Nails just from getting the 2 chests on the island so if you do
as well, this opens up some recipes I have listed after the walkthrough.
|_| Mini Medal (Pirate's Cove) 
|_| Seed of Magic (Pirate's Cove)
|_| 790 Gold Coins (Pirate's Cove)
|_| Iron Armour (Island West of Maella Abbey)
|_| Bronze Knife (Island West of Maella Abbey)
|_| Fresh Milk (Middle of island South of Neos)
|_| 950 Gold Coins (South end of island South of Neos)
|_| Seed of Life (Hill in the middle of the cape West of Pickham)
|_| Iron Mask (East side of the cape West of Pickham)
|_| Yggdrasil Leaf (East end of beach Southeast of Argonia)
|_| Seed of Strength (West end of beach Southeast of Argonia)
|_| Platinum Sword (Island not on map, far Southwest corner of the World)
|_| Posh Waistcoat (Princess Minnie)

|_| Bronze Knife + Bronze Knife
|_| Leather Shield + Bronze Knife


   On your way from Neos to the Seaview Chapel it might be a good idea to
stop off at the 2 points of land right before on each of these points are
treasure chests from the Baccarat region and this is in fact the easiest
way to get them. I also recommend getting off at the Northeasterly most
point of the island in order to pick up the 1200 Gold Pieces there before
running around. The enemies here aren't dangerous at all, you'd almost think
that you were supposed to go here as opposed to running around a bunch of
random islands or something... Either way, follow the road to Baccarat.
|_| Tough Guy Tattoo (Behind Seaview Chapel)
|_| Mini Medal (Seaview Chapel)
|_| Fresh Milk (Cow in front of the Seaview Chapel)
|_| 1,200 Gold Coins (Northeast point of the region)

          --- BACCARAT (Mansion Locked) ---

   By the time I made it to Baccarat, I ran out of recipes to make and
while I simply stopped, you could make more strong medicines for money but
I want to keep the rarity up for no good reason as I can be a bit of a
crazed perfectionist, also I want to come up with strategies that work for
this guide if followed word for word. I still of course lack money but that
problem will only get far worse before it gets better. Head into the Inn
to witness the scene between the bartender and the innkeep before talking
to the bartender downstairs to learn about what's up here before heading on
to get one of the most useful items in the game.
|_| Seed of Defence
|_| Strong Medicine
|_| Mini Medal
|_| Cool Cheese
|_| 72 Gold Coins
|_| Seed of Strength
|_| Mini Medal
|_| Mini Medal
|_| Mini Medal
|_| Ruby of Protection
|_| Dancer's Costume
|_| Amor Seco Essence
|_| Mini Medal
|_| Bunny Tail
|_| Garter

Buy (8550 Gold Pieces Total)
|_| 4 Poison Needles
|_| 1 Coral Hairpin


   Soon, another one of the games greatest items will be in your possession
(The World Map being the first). Just South of Baccarat you'll find a small
area with one guy guarding a house. Answer Tom's questions (the answers are
painfully obvious) and accept the mission from his master. Now all you really
need to do is to follow the road South of his Chateau all the way around until
it disappears and keep going. You'll see a bowl valley with a rock formation
in it and this is where the Tree will appear. I got here when night started so
I had a nice long wait but once you use the Sand and return to Felix, you get
Baumren's Bell which in all but the Isolated Plateau will allow you to move
around the world map about 3x as fast which is awesome. My first time through
I didn't want to run around all day and knew about the Bell but happened to
search every single inch of the world before heading to Baccarat and then
Chateau Felix. I mean every island was explored fully...
|_| Sand of Serenity (Chateau Felix)
|_| Mini Medal (End of inlet South of Chateau Felix here mountain meets cliff)
|_| Fresh Milk (Cow just along the road South of Chateau Felix)
|_| Seed of Agility (North side of elevated plateau East of Chateau Felix) 
|_| Seed of Defence (North end of Eastern mountain range)
|_| 800 Gold Coins (North end of middle island that has the Tree of Styx)
|_| Yggdrasil Leaf (By base of Spirit Tree at dawn if you have none)
|_| Baumren's Bell (Chateau Felix after using the sand of Serenity)

          --- NORTHWEST ISLE ---

   With Baumren's Bell, life becomes so easy. There are 4 paths on the island
with the one leading to the DarkRuins being the second from the right. Head
on in and get lost and when you get out talk to the henchmen to find out that
you need to head to Argonia to get in, therefore off to Savella we go.
|_| Zombie Mail
|_| Mini Medal 
|_| Mini Medal


   On this island there are 2 bird which when talked to give you seeds but
otherwise there's nothing out of the ordinary, nor any truly dangerous
|_| Seed of Life (Talk to a bird at the end of the Northern path)
|_| Magic Water (Northwest corner of the island)
|_| Fresh Milk (Cow at Northwest corner of the island)
|_| Seed of Magic (Talk to a bird midway along the Southern path)
|_| Seed of Defence (Head North around Savella Cathedral, behind it)

          --- SAVELLA CATHEDRAL ---

   Unless you want to see an optional cutscene involving Angelo all there
really is to do here is to pick up the 2 treasures and to wish you had more
Gold kicking around. You are also adding the town to your warp list of
|_| Mini Medal
|_| Seed of Wisdom
|_| Dragon Slayer recipe (Behind lift, may not be there yet)
|_| Staff of Divine Wrath (Princess Minnie)

Buy (26000 Gold Pieces Total)
|_| 2 Partisans
|_| 4 Silver Mail

|_| Dancer's Costume + Silver Mail

          --- KINGDOM OF ARGONIA ---

   Argonia presents the last truly massive landmass to search and is the
biggest one indeed. Some of the enemies here were able to dish out 60 damage
in a single hit which led to Jessica dying almost a dozen times as I went
around collecting all the treasures despite my being level 26 (though she
and Angelo were only level 24) by then end. I recommend starting the search
at the mouth of the river accessed by boat West of Neos, heading to the
Royal Hunting Grounds, over to Argonia, across to the Mystical Spring, back
down around the lake to pick up the last few treasures and into the Desert
to get the few in there before finally searching Argonia itself. Even with
Baumren's Bell it will likely take over an hour to complete but this will
help you gain a few needed levels before having to face Dhoulmagus.
Unfortunately however the battles here tend to give you as much Gold as
the battles around Alexandria so you will not become rich by any respects.
|_| Iron Helmet (Mouth of river Southeast of Argonia)
|_| Light Shield (Directly West of Royal Hunting Grounds past bend in road)
|_| 41 Gold Coins (Hut outside of the Royal Hunting Grounds)
|_| Mini Medal (Hut outside of the Royal Hunting Grounds)
|_| Seed of Wisdom (East side of waterfall Northwest of Argonia)
|_| Mini Medal (Along West side of Argonia)
|_| Eagle Dagger (Southwest of Argonia, East of plateau East of lake)
|_| Prayer Ring (Northeast of Peddler's tent, on plateau by lake)
|_| Fresh Milk (Cow right beside the hut near Mystic Spring)
|_| Seed of Skill (Hut near Mystic Spring)
|_| Mini Medal (Hut near Mystic Spring)
|_| 1,500 Gold Coins (Directly South of the hut near Mystic Spring)
|_| Seed of Agility (Northwest of Lake Argonia along plateau)
|_| Steel Shield (Along the South edge of Lake Argonia)
|_| 2 Fresh Milk (Cows along the South edge of Lake Argonia)
|_| Prayer Ring (Far West of Lake Argonia)
|_| Lightning Staff (Southwest tip of continent West of desert)

Buy (Campsite Merchant, 2300 Gold Pieces Total)
|_| 1 Turtle Shell

|_| Eagle Dagger + Poison Needle
|_| Light Shield + Fresh Milk + Fresh Milk

          --- DESERT ---

   Only 2 chests to collect here for now, the enemies are weaker than in
Argonia but use Crackle alot as it's very useful here. The best way to
hunt them down is to head into the well just East of the Chapel warping
to the center, then head to the South wall and head West to the other
well with one chest and warp to the other well with the second chest. Now
it's off to Argonia.
|_| Dragon Scale (By the well in the middle of South edge of desert)
|_| Dragon Dung (By the well in the Northeast corner of the desert)

          --- ARGONIA ---

   Such a big region is deserving of a senselessly big castle is it not?
This is in fact the only place where I will seperate the items in terms
of if they are found in the town or in the castle since searching both
for a missed item is enough to drive one mad. Or at least myself after
running through the castle as many times as I have. Anyways, assuming
that you've talked to the mercenaries hired to avenge Golding, it turns
out that they managed to find Charmles and you can now enter the castle.
all that is necessary to do here is to talk to the king, find Charmles
and then head out of town to the Royal Hunting Grounds. There's only one
new item to buy this time, but just wait until you come back, there will
be enough to make you cry...

In the Town section
|_| Magic Water
|_| Plain Cheese
|_| 38 Gold Coins
|_| Strong Medicine
|_| Mini Medal
|_| Wayfarer's Clothes
|_| Feathered Cap
|_| 80 Gold Coins
|_| Iron Axe
|_| Rennet Powder
|_| Mini Medal
|_| Cool Cheese
|_| Turban
|_| Strong Antidote
|_| Hairband
|_| Leather Cape

In the Castle section
|_| Rock Salt
|_| Mini Medal
|_| Mini Medal
|_| 30 Gold Coins
|_| Elfin Elixir
|_| Cloak of Evasion
|_| Rennet Powder
|_| 50 Gold Coins
|_| Seed of Strength
|_| Mini Medal
|_| Lizard Humour (Get from Charmles on way to Hunting Grounds)
|_| Gold Nugget (Princess Minnie)

Buy (4300 Gold Pieces Total)
|_| 1 Battle Axe

|_| Battle Axe + Thief's Key
|_| Magic Water + Plain Cheese

          --- ROYAL HUNTING GROUNDS ---

   Only 2 treasures you say? Well that makes life easy, especially since
both are immediately to your right down the only 2 paths that way. What
else could make this easier? How about a full heal before the boss, well
consider it done. It's a short enough area that you can also be somewhat
liberal with your spells and abilities. I was level 27 here and when
taking down the Argon Lizards, a simple strategy of building tension as
Jessica uses Sap twice before unloading a can of kick-ass worked very
well, even for the big one. Otherwise you can take this time to develop
a good and proper loathing for the prince and wish this was a game like
Fable or D&D where you could kill him good yourself.
|_| Mini Medal
|_| Dragon Scale

          --- TREASURE HUNT (After Hunting Grounds) ---

   Not really a treasure hunt per se, moreso a quick break for preparing
to fight Dhoulmagus which is not easy at all without any monster team as
I lack. I highly recommend having one that you can summon which contains
Dumbking and Talos if you are having real troubles, they can help weaken
both forms or you could alway head to Neos and build up some gold to get
items you are too poor to buy from the Bazaar. Otherwise you need only
rob the treasury, talk to the old man by the Mystic Springs, fight a Sea
Dragon and head out to the Dark Ruins. Don't forget to make a trip out to
the Woodsman for some cheese and if you haven't already, the Eros' Bow 
Recipe should have appeared in Pickham by now.
|_| Magic Mirror (Argonia vault)
|_| Mini Medal (Argonia vault)
|_| Devil's Tail (Argonia vault)
|_| Battle Fork (Argonia vault)
|_| Magical Hat (Argonia vault)
|_| Sun Mirror (Recharge Magic Mirror at channel beneath Arcadia)
|_| Cured Cheese [x2] (Waterfall Hut, talk to Woodsman)
|_| Angel Cheese [x2] (Waterfall Hut, talk to Woodsman)
|_| Mild Cheese [x4] (Waterfall Hut, talk to Woodsman)

Buy (From Bazaar SWEET ZOMBIE JESUS ON A POGO STICK, 69350 Gold Pieces
                 Total, and that's not including 1000 per Yggdrasil Leaf)
|_| 2 Zombiesbanes
|_| 1 War Hammer
|_| 1 Heavy Armour
|_| 1 Silk Bustier
|_| 2 Magical Hats
|_| 1 Yggdrasil Leaf whenever needed
|_| 2 Gold Bracers
|_| 5 Gold Rings
|_| 3 Tough Guy Tattoos
|_| 2 Rubys of Protection
|_| 2 Magic Shields

|_| Zombiesbane + Silver Mail
|_| Silk Bustier + Bunny Tail
|_| Heavy Armour + Bandit Axe + Bandit's Grass Skirt
|_| Red Mould + Waterweed Mould + Yggdrasil Leaf
|_| 2x Holy Water + Gold Rosary + Tough Guy Tattoo
|_| Magic Water + Yggdrasil Leaf

Recipes after Recipes
|_| Holy Talisman + Templar's Sword
|_| Holy Talisman + Zombiesbane

          --- DARK RUINS ---

   The battles in here I must say are shockingly easy, and once more
you need not worry about conserving magic for one of two reasons. Once
you get through the Ruins and get all the treasures as well as open up
the path to Dhoulmagus, I recommend heading out of the Ruins and saving
in case of death. Of course if you don't mind being defeated then there
is no real problem, in fact apparently if you die on his second form and
return, he begins in the second form. I however insist on having 0
wipe outs so it must all be done in one go for me. Right before the boss
there is a crack in the wall and a pool of spring water which just
happens to heal you fully so make sure to take advantage of this. I was
able to defeat both forms one after the other with my hero at level 28,
Yangus at level 27 and Angelo and Jessica at level 26. I did however
use several Magic Waters/Prayer Rings and bought 2 Silver Mails and 2
Magic Shields beforehand. They were on the list, but I had to fight a
bit to get the gold. This was all completed in 24:41 game time including
getting every single item up to this point.
   Form 1: First thing Dhoulmagus does is to split into 3 like a jerk
which gives him the ability to attack up to 4x a round. Your first goal
is to take them out since once gone they cannot return. The way that I
did this was to start off by having everyone but Angelo psyche up to 50
while Angelo was the dedicated healer as he is the entire fight. If he's
not healing, he's probably filling up his magic or reviving. Anywho, I
Had my Hero use Super Throw, Jessica used Booma nd Yangus was put to
sleep before he could attack. This did about 500 damage to all and so
after but a few more attacks by a slightly charged Yangus and Hero they
were both gone. From there on out whenever Dhoulmagus used Ice Wave, I
would psyche up and attack with Hero and Angelo healing and Jessica
using Acceleratle (3 points into Stave) and Oomph or Frizzle. I made it
out with most of my magic points intact and almost full health.
   Form 2: You mean we don't get time to heal? That's nice... At least
he's only one this time, however he's got some very nasty attacks and
enjoys his hit everyone spells and breath. My first try I died when he
had 1500 damage dealt against him because I ran completely out of magic
but this time I had a better plan and Magic Waters to save me. My
strategy was almost the same as with the lone Dhoulmagus before where
Hero and Angelo would both keep everyone at full or near full health
with whatever spell was most efficient, Yangus would psyche up to 50
after the Ice Wave and Jess would Acceleratle, Oomph and then cast Sap
as this form would actually lose defense unlike the first form. The
one thing which caused me some trouble was when he didn't use Wave of
Ice for about 10 rounds and I refused to put up any barriers, psyche
up or cast Oomph for fear he was going to use it the next round. On
top of that, Sap didn't work during that whole time so it was a battle
of attrition that he was winning until he finally got rid of my extra
Agility and I could heal up and go back to phase 1 which did him in
pretty quickly after that. Of course everyone gains a level afterwards,
Hero gets Zing finally and Yangus gets 15 more attack with scythes...
That would have been nice beforehand but we all lived regardless and I
have maintained my 0 loss, flee and intimidate record as well as have
never finished a battle without both Hero and Yangus being alive so
they still have the same exp tally.
|_| Map of Dark Ruins
|_| Dragon Scale
|_| Mini Medal
|_| Mimic
|_| Saint's Ashes

          --- ARCADIA ---

   Remember that checkpoint in the North part of Argonia? No? Then
you've probably been paying attention to me and I didn't tell you
to go there but that's where we're heading now. Gasp, someone has
destroyed it!!! Conveniently that's where enemies get slightly
stronger than the last area and equipment in stores upgrades one
level. Who would have guessed? Anywho, you have no choice at first
but to head to the mansion only to learn that Jess has been possessed
and it trying to kill people a la Dhoulmagus. It was very kind of her
to open the doorway to let you in as opposed to flying across or
teleporting but that's the foresight of RPG villains for you. After
the scene talk to Master High and Mighty to get your quest and begin
your item search. The only person you have to talk to is the guy
sitting at the table in the building left of the first intersection
in town to your right, beside the pub. Once again you likely have no
money yet, but soon...
|_| Rennet Powder
|_| Fresh Milk
|_| Dragon Dung
|_| Gold Bracer
|_| Amor Seco Essence
|_| 350 Gold Coins
|_| Magic Water
|_| Leather Dress
|_| 230 Gold Coins
|_| Seed of Life
|_| Mini Medal
|_| Dragon Scale
|_| Giant Mallet
|_| 27 Gold Coins
|_| Strength Ring
|_| Rock Salt
|_| Mini Medal
|_| Cowpat
|_| Bunny Tail
|_| Rennet Powder
|_| Poison Moth Knife
|_| Magic Water
|_| Lesser Panacea
|_| Mini Medal 
|_| Wizard's Staff
|_| Mystifying Mixture
|_| 26 Gold Coins
|_| Mini Medal
|_| Seed of Strength
|_| Rock Salt
|_| Mini Medal
|_| Cloak of Evasion
|_| Mini Medal
|_| Stone Sword (Given by Rydon's son)
|_| Seed of Skill (Mystery Shop at night, costs 2000 Gold Pieces) 
|_| Meteorite Bracer (Princess Minnie)

Buy (34900 Gold Pieces Total)
|_| 1 Sword Breaker
|_| 1 Swallowtail
|_| 1 Bastard Sword
|_| 1 Magic Bikini

|_| Cloak of Evasion + Boxer Shorts
|_| Rock Salt + Amor Seco Essence
|_| Rock Salt + Plain Cheese
|_| Rock Salt + Fresh Milk + Rennet Powder
|_| Giant Mallet + Iron Helmet + Iron Helmet

          --- ARCADIA REGION ---

   Another small region with non-threatening monsters, but you won't
hear me complain, especially since we lack Jessica anyways. All there
is to do here anyways is to get the treasures before moving onto
Rydon's Tower.
|_| Titan Belt (Just North of Arcadia on a bluff)
|_| Silver Tiara (Along a mountain when the road heads into a valley)
|_| Elfin Elixir (East of the road when the road heads into a valley)
|_| Fresh Milk (Cow right next to the Chapel)
|_| Assassin's Dagger (North of the road West of the Chapel in bowl)

          --- RYDON'S TOWER ---

   It seems that the encounter rate is low here but considering that
the enemies are all physical heavy hitters with lots of health, I don't
mind so much. The treasures are in the front door, at the top and right
before the end so you can focus on getting to the top without worry.
All you need to do is beat your enemies down and keep well healed and
you'll have no trouble. Once done it turns out that you wasted your
time since the Spinels are actually in the Tower of Alexandria, at the
top of course but it takes very little time anyways.
|_| Map of Rydon's Tower
|_| Recovery Ring
|_| Cheiron's Bow
|_| Kran Spinels (Tower of Alexandria after Rydon's Tower, top floor)

          --- ARCADIA (Secret chamber) ---

   Back to Arcadia and so we give the Great Magician his prize and he
sends us to get a book for him since he's a lazy bastard, but it lets
us rob him some more. When you return Jessica conveniently attacks and
you get healed before fighting her. Jess has very few abilities and she
is no trouble at all. She can't remove your defenses so keep your
defense up with Kabuff and use tension as you feel. Her only damaging
attacks will be her magic and her summoning since the shadows can use
a weak breath attack. The only way you should ever lose here is if she
pulls off a good Kasnooze and you refuse to wake up, I know it worked
on all my guys including 2 100 tension people then kabuff ran out, Hero
died and refused to revive 3 rounds in a row... If you use boomerangs,
a psyched up Super Throw will take them all out every time. Otherwise
use whatever attacks you've been working on. Once done head West from
Rydon's Tower and head into the tunnel towards Orkutsk.
|_| Mini Medal
|_| Magic Vestment
|_| 650 Gold Coins
|_| Big Book of Barriers

          --- MARTA'S COTTAGE (Items which aren't given are lost if not found
                                       before you finish the Herb Grotto) ---

   Oh Noes! An avalanche!!! Game Over... Or not, anyways, when you wake up
what better way to show your appreciation than by robbing her blind? When
done with her cellar, head up and talk to everyone (even the dog) to open
up the next cutscene. Next day it's time to head out again, nice and easy.
|_| Special Medicine
|_| Special Antidote
|_| Mini Medal
|_| Marta's Bag (Given by Marta)
|_| Mini Medal (Head back in and search the barn)

          --- BLIZZARD PEAKS ---

   3 of the treasures are found in the ravine West of Marta's Cottage as
well as Roborg who will be the first of 5 monsters I tell you to recruit. The
other treasure is right above the Herb Grotto entrance so once acquired head
into town.
|_| Holy Silver Rapier (West of Marta's Cottage at the base of a tree)
|_| Yggdrasil Leaf (West of Marta's Cottage in a crevasee on the South side)
|_| Agility Ring (Far West of Marta's Cottage at the base of a tree)
|_| Mini Medal (Right outside and above Herb Grotto entrance)

          --- ORKUTSK ---

   Only thing to do here since Marek isn't here is to rob all the townsfolk,
then head out to the Monster Arena.
|_| Mini Medal
|_| Amor Seco Essence
|_| Mini Medal
|_| Chilly Cheese
|_| Seed of Defence
|_| Ruby of Protection
|_| Chimaera Wing
|_| Mini Medal
|_| Edged Boomerang
|_| Magic Water
|_| Wing of Bat
|_| Rockbomb Shard
|_| Mini Medal
|_| Miracle Sword (Princess Minnie)

Buy (25900 Gold Pieces Total)
|_| 1 Dragonsbane
|_| 1 Velvet Cape
|_| 1 Iron Headgear

|_| Wizard's Staff + Rockbomb Shard
|_| 2x Chilly Cheese + Waterweed Mould + Waterweed Mould

          --- MORRIE'S PLACE (Once Monsters Caught): MONSTER ARENA ---

   Roborg by himself can wipe the floor with all 4 of the first ranks which
unlocks the next 2 monsters to get. Back at Orkutsk head West and you'll see
Cybot on a hill waiting for you and then South of Neos you'll see Talos. For
all 3 of these monsters it's a simple Sap and attack strategy with Angelo as
a healer. With these 3 monsters on your team you can now handle the most
difficult ranking which suprisingly is not the final one, but Rank B. Once
you take them out, which shouldn't be too difficult with these 3 monsters and
minimal luck, you can head out to create one of the best monster teams out
there. Remember that massive beach South of Argonia? Head back there and on
the Eastern side you'll find Octurion and finally head to the Dark Ruins once
more. Here on the West side of the island you'll find Skeledoid who can
attack twice and put enemies to sleep with his attacks. These two along with
Talos can take out the rest of the ranks easily thus rendering you the 
Champione of Morrie's Monstrous Pit!!!! Enough of that, off to Baccarat.
|_| Strength Ring
|_| Bunny Suit
|_| Ring of Clarity
|_| Mighty Armlet
|_| Saint's Ashes
|_| Bardiche of Binding
|_| Hero Spear
|_| Dragon Robe

          --- BACCARAT (Mansion Unlocked) ---

   The mansion is finally unlocked here now that Dhoulmagus is dead but the
casino is not open quite yet. To get it open you must first talk to the whiny
brats and pick any one (makes no difference) to guard on the way through the
trial. In the morning head on out to the Desert Chapel and if you take the
warp point in the well just to the East you'll end up in front of the entrance
to the Dragon Graveyard.
|_| Magic Water
|_| Rennet Powder
|_| Fresh Milk
|_| Spangled Dress
|_| Mini Medal
|_| Seed of Wisdom
|_| Gold Ring
|_| 600 Tokens (Reward after beating the Dragon Graveyard)

|_| Gold Ring + Seed of Magic
|_| 2x Gold Ring + Poison Needle
|_| Gold Ring + Poison Moth Knife
|_| Gold Ring + Dream Blade

          --- DRAGON GRAVEYARD ---

   This ought to be the last dungeon you'll ever have to face where the
monsters kick your ass since you have crap for equipment. There are 2 dragon
types that have deadly fire breath attacks but that isn't your biggest threat.
The Smackers in this area like to cast Kasnooze sometimes and lick your face,
combine this weak enemy with a dragon or 2 and worse yet, a few Beelzebuzz who
can cast Kerplunk and revive averything with full health and you could be in
trouble. If you get in too much trouble however you now have a killer monster
team to help you out. When you reach the end you are faced with a boss who
become regular monsters later on. The best part is however that they use almost
exclusively physical attacks and cannot do a wave of ice attack, so Kabuff and
heal with Angelo, psyche up to the max with Hero and Yangus and have Jess use
Acceleratle, Oomph and Sap and see how much damage you can pull off in one
attack. If Red Fang psyches up too much for your liking, just summon your
monsters to absorb the damage and laugh in his face. Once done watch the
touching scene and return to Baccarat for some gambling.
|_| Map of Dragon Graveyard
|_| Mini Medal
|_| Dragon Dung
|_| Dragon Shield


   Now the Baccarat casino is finally open. First things first, spend every
penny you have on Tokens. DO IT!!! When you get enough Tokens you can just buy
Prayer Rings by the dozen and sell them for mad stacks of coinage. But first
we need a fair bit of money. What you want to eventually do is cover the entire
first third of the roulette table from 0-9 with as many chips as you can. This
will cost you 22000 Tokens so first we need to make some Tokens since you likely
have 1000 or less. First I recommend just 100 tokens on 0-7 or something like
that, a win will get you 2800 and from there you can start by filling up 5 which
will get you 14000 or by centering more on one specific number. I specified and
got lucky making 44400 Tokens on a 2800 Token bet. As you can already guess,
there will be alot of resetting as you go for the gold and you'll make anywhere
from about 50000-68500 on a bet depending on the number it lands on (2 gets the
most) so it is up to you if you reset after every loss or try your luck several
times in a row and hope to end up ahead before saving. It will take alot of
patience but it takes only about 2 hours depending on your luck and it beats
trying to amass 10040000 Gold in order to buy them that way. You can also buy
extra Prayer rings at the end and sell them for cash, you can easily make a
fortune in minimal time this way and afford all those items from the Bazaar and
any other store you might want so you will never be poor again. Once you're
happy with your gains head off to Trodain if you haven't gotten the Imp Knife
Recipe yet and then off to the Herb Grotto.

Buy (502000 Tokens Total, not as bad as it sounds)
|_| 4 Silver Platters
|_| 6 Agility Rings
|_| 3 Rune Staffs
|_| 1 Platinum Headgear
|_| 9 Prayer Rings
|_| 2 Spangled Dresses
|_| 17 Saint's Ashes
|_| 3 Falcon Blades
|_| 3 Liquid Metal Armours
|_| 1 Gringham Whip

|_| Rune Staff + Wizard's Staff
|_| Iron Shield + Silver Platter
|_| Coral Hairpin + Silver Platter
|_| 3x Seed of Strength + Prayer Ring
|_| 5x Seed of Life + Prayer Ring
|_| Seed of Defense + Prayer Ring
|_| Seed of Agility + Prayer Ring
|_| Saint's Ashes + Zombie Mail
|_| 2x Saint's Ashes + Partisan
|_| Strength Ring + Leather Kilt
|_| Strength Ring + Magic Shield + Cured Cheese
|_| Cypress Stick + Cypress Stick + Strength Ring
|_| Seed of Wisdom + Ring of Clarity + Ring of Awakening
|_| Full Plate Armour + Ruby of Protection + Prayer Ring
|_| 3x Spangled Dress + Ruby of Protection + Gold Bracer
|_| Steel Shield + Ruby of Protection + Prayer Ring
|_| Iron Cuirass + Silver Platter + Silver Platter

Recipes after Recipes
|_| 3x Agility Ring + Bandana
|_| 2x Recovery Ring + Gold Bracer
|_| Gold Ring + Sandstorm Spear
|_| Magic Armour + Edged Boomerang
|_| 2x Strength Ring + Titan Belt
|_| 2x Magical Hat + Scholar's Specs
|_| 2x Hunter's Bow + Garter
|_| Rune Staff + Light Shield + Shimmering Dress
|_| Slime Earring + Tough Guy Tattoo + Agility Ring

Recipes after Recipes after Recipes
|_| Feathered Cap + Mercury's Bandana
|_| Miracle Sword + Life Bracer
|_| Eros' Bow + Power Shield
|_| Scholar's Cap + Magic Vestment
|_| Rune Staff + Life Bracer + Yggdrasil Leaf
|_| Full Moon RIng + Ring of Immunity + Ring of Truth

          --- HERB GROTTO ---

   You'll be amazed just how easy life is when you are rich, at least
that is if you aren't used to it... Enough of my minimum wage bitterness,
all you need to do in this dungeon is to get to the bottom and save Marek
and the only 2 things you should watch for are drips of water which when
passed under cause massive icicles to fall behind you and pots in the
campsites containing items, once you're done the closest thing they have
to a boss is 8 puny wolves and it's off to drop Marek off at home and
then to visit his momma.
|_| Map of Herb Grotto
|_| Rose Wort
|_| Mini Medal
|_| 100 Gold Coins
|_| Elfin Elixir
|_| Devil's Tail
|_| 2,100 Gold Coins
|_| Rose-Root
|_| Mini Medal 
|_| Seed of Life
|_| Mini Medal
|_| Icicle Dirk
|_| Sacred Armour (Princess Minnie)

          --- MARTA'S COTTAGE ---

   You need only go into the cave to find Marta, anywhere else and you get
more wolves and after the scene with Marta you get to fight 8 more anyways.
But you also get the Ultimate Key, and you know what that means...
|_| Ultimate Key (Given by Marta)

          --- TREASURE HUNT (Ultimate Key) ---

   This time the key opens doors so all the chests are in a single room
so the only thing that you may need to look for is the Puff-Puff Club
which is Nortwest of Argonia on the West side of the waterfall through a
door on the mountainside. Then there's the Pirate's cove which is actually
a dungeon.
|_| Rune Staff (Pickham, set of houses in the back)
|_| Power Shield (Pickham, set of houses in the back)
|_| Mini Medal (Pickham, set of houses in the back)
|_| Mimic (Pickham, set of houses in the back)
|_| Seed of Agility (Red's house, in the basement)
|_| Garter (Red's house, in the basement)
|_| Mini Medal (Red's house, in the basement)
|_| Spiked Steel Whip (Red's house, in the basement)
|_| Seed of Magic (Trodain Castle, 2nd floor of building on the right)
|_| Yggdrasil Dew (Trodain Castle, 2nd floor of building on the right)
|_| Rusty Old Sword (Trodain Castle, 2nd floor of building on the right)
|_| Mini Medal (Trodain Castle, 2nd floor of building on the right)
|_| Skull Ring (Argonia, Treasury accessed from outside on 3rd floor)
|_| Mini Medal (Argonia, Treasury accessed from outside on 3rd floor)
|_| Moon Axe (Argonia, Treasury accessed from outside on 3rd floor)
|_| Mini Medal (Le Puff-Puff Club, changing room)
|_| Silver Platter (Le Puff-Puff Club, changing room)
|_| Mini Medal (Arcadia, in the back of the item shop)
|_| Titan Belt (Arcadia, in the back of the item shop)
|_| Seed of Magic (Arcadia, in the back of the item shop)
|_| Double-Edged Sword (Princess Minnie's Castle, front lobby)
|_| Seed of Strength (Princess Minnie's Castle, front lobby)
|_| Mini Medal (Princess Minnie's Castle, front lobby) 
|_| Seed of Life (Princess Minnie's Castle, front lobby)
|_| Orichalcum (Princess Minnie)

|_| Skull Ring + Saint's Ashes + Saint's Ashes
|_| Double-Edged Sword + Saint's Ashes + Saint's Ashes

          --- PIRATE'S COVE ---

   Seriously now, you open up 3 pathways for Red and still she's an
unappreciative wench. Another quick and easy dungeon crawl (don't believe
her when she says there's nothing behind her) and a surprisingly easy boss.
Crows favorite attack is to psyche up and he will often psyche up to at
least 50 if not 100, sometimes even then he'll psyche up. You should
probably do the same and if he get's up to 100, I call that a good time to
call up some monster team to absorb the damage. He can use the wave of ice
attack so be careful about that, otherwise he's very easy to take down.
|_| Mini Medal
|_| Magic Water
|_| Mini Medal
|_| Map of Pirate's Cove
|_| Rock Salt
|_| Mini Medal
|_| Hades' Helm
|_| Bone Shield
|_| Illuminated Sea Chart (Recieve after beating Boss)

          --- ISOLATED PLATEAU ---

   Use the chart, head to the X and follow the glowing path, sound easy?
Well it is, and now you can get onto an entirely new island and
unfortunately for you it's the only land which is without Great Sabercats
so you get to hoof it around sucker. Though they have few Sabercats, they
do however have alot of cows for some reason but the only necessary action
is to head to the next town.
|_| Fresh Milk (Cow on way up from the beach where you landed)
|_| Magical Mace (Middle of poisonous swamp on the West end of the island)
|_| Fresh Milk (Cow Southwest of the swamp)
|_| Fresh Milk (Cow on the West side of the small lake)
|_| Fresh Milk (Cow on the North side of the small lake)
|_| Lesser Panacea (West side of the river coming out of the small lake)
|_| Mighty Armlet (South side of pillar of land East of the small lake)
|_| Fresh Milk (Cow South of Empycchu)
|_| Fresh Milk (Cow Southeast of Empycchu on a hill)
|_| Mini Medal (Southeast of Empycchu on a hill)
|_| Elfin Elixir (Northeast corner of the island South of the plateau)

|_| Dragonsbane + Mighty Armlet
|_| War Hammer + Mighty Armlet
|_| Bandit Mail + Mighty Armlet + Mighty Armlet 

          --- EMPYCCHU ---

   Do you like robbing innocent little native tribes? I do, it's in my
blood. Well not really, the French in me tried to co-exist and the
German was busy plotting against the French. Anyways, money is no longer
an issue but there's no longer much to buy anyways. Head to the Elder's,
chat with him if you like but more importantly stay at the inn to make
sure it's early before heading out to the stone pillars which look just
like the ones in the middle of town, they are in the middle of the island.
From here look for that shadow and chase it until it open up a portal far
West of the town and head on in.
|_| Chimaera Wing
|_| Seed of Strength
|_| Red Mould
|_| Waterweed Mould
|_| Mini Medal
|_| Rennet Powder
|_| Rock Salt
|_| Special Medicine
|_| Mini Medal
|_| Fresh Milk
|_| Fur Poncho
|_| Seed of Skill
|_| Mini Medal 
|_| Metal King Helm (Princess Minnie)

Buy (31300 Gold Pieces Total)
|_| 2 Magical Maces
|_| 1 Mithril Helm

|_| Feathered Cap + Fur Poncho
|_| Magical Mace + Magical Hat + Bandit's Grass Skirt

          --- WORLD OF DARKNESS ---

   Haha, more fun running around except this time it's in monotone
shades of grey. No cows here but the chests are more annoying to get
but once done you need only head to Dark Empycchu.
|_| Mini Medal (Behind a log just East of the portal you came from)
|_| Devil's Tail (East side of beach where your ship should be)
|_| Iron Headgear (West side of beach where your ship should be)
|_| Seed of Agility (Along South side of plateau surrounding Empycchu)

|_| Scholar's Cap + Iron Headgear

          --- DARK EMPYCCHU ---

   For people supposedly living in tones of grey, they know alot
about color, except how to extract it from water or fire... You
should know the drill by now, rob people and talk to the only important
person in town who is *gasp* the chieftan. Then heal and save and get
ready for battles which become more grueling again. Once more head to
the stone formation but this time you get to fight the Godbird.
Empyrea is scary, sap doesn't work on her, she gets 2 attacks and deals
massive damage, easily killing anyone if she hits them twice. She can
also use Wave of Ice so make sure she has reason to to prevent her from
attacking you normally and hope she wastes the other turn using Midheal.
Otherwise, it's a battle of attrition. Luckily she doesn't have too many
hitpoints but you won't do much damage either, be sure to send out the
teams however since they will be of great help. If you can make sure you
have high spell resistance so as to weaken her Zap spell. Once defeated,
head back to town and heal up once more before returning to save her
|_| Seed of Magic
|_| Mini Medal
|_| Rock Salt
|_| Cowpat
|_| Cold Cheese
|_| Mini Medal
|_| 180 Gold Coins
|_| Special Antidote
|_| Mini Medal
|_| Premium Mould
|_| Fresh Milk
|_| Dragon Scale
|_| Mini Medal

          --- GODBIRD'S EYRIE (DARK) ---

   If you're very unlucky (Like I was) every other attack will be a
desperate attack from the Dark Dullahans or a party crushing attack from
the Darkodiles and you'll be low on magic by the time you reach Gemon.
Make sure you have some magic and then prepare to face a boss far easier
than Empyrea. He too hits hard but cannot use a Wave of ice so sup up
your defense a little and use Insulatle to soak up his flame breath. His
minions (which can be resummoned) are no problem except that the Dark
Turkey can use an intimidating scream and mess up your psyching up or he
can cast Kasap. What you want to do here is use Acceleratle and follow
the good old psyche up Hero and Yangus while Angelo heals and Jessica
casts Oomph and Sap routine which we all know and love and Gemon will
likewise be easy. Don't forget to send out the monster teams to inflict
a bit of harm whenever you feel like it, it's not really necessary though.
Once finished you get the best item in the game, being the Godbird's Soul
which lets you fly around the world real quickly, at least I think it's
|_| Map of the Godbird's Eyrie
|_| Ring of Truth
|_| Gold Nugget 
|_| Demon Whip
|_| Saint's Ashes
|_| Godbird's Soulstone (Given after beating Boss)

|_| Demon Whip + Saint's Ashes

          --- GODBIRD'S EYRIE (LIGHT) ---

   This is the exact same dungeon except different treasures and no boss.
You may notice it somehow doesn't have a map despite being a mirror world.
|_| Mini Medal
|_| Mini Medal
|_| Gold Nugget
|_| Dragon Dung
|_| Orichalcum


   Now that you can fly around like a birdie, it's time to wonder how and
why people put treasure chests on the top of massive plateaus around the
world as we take them. There's some really nice items up here so go for it.
|_| Nook Grass [x4] (Talk to Marek at Orkutsk)
|_| Flametang Boomerang (Top level of plateau West of Peddler's tent)
|_| Ruinous Shield (Plateau on Southwest part of Northwest Isle)
|_| Yggdrasil Dew (Island in lake Northwest of Pickham)
|_| Skull Helm (South end of plateau South of Empycchu)
|_| Mini Medal (Bottom level of plateau South of Dragon Graveyard)
|_| Ogre Shield (Top level of plateau South of Dragon Graveyard)
|_| Conqueror's Axe (Bottom level of plateau North of Rydon's Tower)
|_| Yggdrasil Leaf (By ruins of a shack on hill East of Farebury)
|_| Mini Medal (By ruins of a shack on hill East of Farebury) 
|_| Mini Medal (Beach with pier on hill east of Farebury, search sand)
|_| Dangerous Bustier (Princess Minnie)

|_| Spicy Cheese + Nook Grass
|_| Magic Shield + Flametang Boomerang
|_| Magic Water + Yggdrasil Dew

Recipes after Recipes
|_| Swallowtail + Flame Shield
|_| Super Spicy Cheese + Cold Cheese + Rock Salt

          --- TRYAN GULLY ISLAND ---

   Just North of the Swordsman's Labyrinth is the next target and that's
Tryan Gully. Not much to get here and it's pretty easy to find, also we
get our trusty sabercats back for a speedy search. Once done head to town.
|_| Super Spicy Cheese (West of Tryan Gully on cliff Northeast of bridge)
|_| Fresh Milk (Cow West of Tryan Gully)
|_| Fresh Milk (Cow just Southeast of the bridge)
|_| Mini Medal (East of Tryan Gully, go all the way around)

          --- TRYAN GULLY ---

   You will always be Trode in town after the first scene, and what you
want to do is turn right immediately and head to the end where you talk
to the head elf and cyclops to learn about what's what and so that you
can get into the treasury where all but the 3 items found in the pub are.
The store here is incredibly expensive but it's also the last costly items
you'll ever need to buy. You need only use the Darktree Leaf and hunt it
down in Godbird form, turns out Sir Leopold is heading to the only other
major place which is only accessible by air and that I have not told you
to go to yet.
|_| Mini Medal
|_| Elfin Elixir
|_| Slime Crown
|_| Darktree Leaf
|_| Staff of Anti-Magic
|_| Premium Mould
|_| Seed of Defence
|_| Mini Medal
|_| Yggdrasil Dew

Buy (A Whopping 147800 Gold Pieces Total)
|_| 1 Great Bow
|_| 1 Heavy Hatchet
|_| 4 Mirror Shields
|_| 1 Great Helm
|_| 1 Flowing Dress

|_| Flowing Dress + Magical Skirt
|_| Great Bow + Eros' Bow + Cherion's Bow
|_| Silver Mail + Mirror Shield + Mirror Shield
|_| Mirror Shield + White Whield + Holy Water
|_| Mirror Shield + Amor Seco Essence + Magic Water

Recipes after Recipes
|_| Angel Robe + Gold Rosary + Shimmering Dress


   One again, nice and quick, all the treasures are inside the house and
all the action is upstairs. Sir Leopold (they say evil but I don't quite
remember him being good before) is another easy boss. His major attack is
to simply attack you, possibly a desperate attack, otherwise he might use
a powerful frost breath or an intimidating scream. He can't use wave of
ice so just powerup with Kabuff and Oomph, tension to 50 and beat him down. 
|_| Seed of Life
|_| Mini Medal
|_| Sage's Robe
|_| Mini Medal

|_| Sage's Robe + Magic Water + Nook Grass

          --- Prison ---

   You know, I think this is the game where the hero goes the most
unappreciated ever, and you haven't even gotten to the end yet... Anyways,
you have to talk to everyone for any new scene to occur and after 2
changes in scene, talk to Rolo once the guards are chatting and he'll
help you guys escape. From here you go onto Neos to finally beat down that
annoying half-brother of poor Angelo who only ever wanted to be loved :(.
Marcello is very similar to Sir Leopold except that instead of an
intimidating scream he does get the wave of ice, plus he gets 2 new weak
single person attacks (Wind Sickles and Kafrizzle) and can cast the
dreaded Midheal. Use essentially the same tactic you used against Sir
Leopold except I recommend only psyching up to 20 instead, and remember
that you have monster teams to wear him down a fair bit.
|_| Templar Captain's Ring (Given by Marcello in Neos)

          --- TREASURE HUNT (After Black Citadel Appears) ---

   Though you didn't get any new item, there's a few treasures and a
sidequest to complete, so head to Savella to get the last recipe if you
haven't already, grab a few items and then head to the Chancellors house
in Argonia at night (the one on the hill). From there head upstairs and
touch the glowing mirror to be taken away.
|_| Flail of Fury (Talk to Red)	
|_| Highly-Strung Cheese [x3] (Waterfall Hut, talk to woodsman)
|_| Nook Grass [x4] (Talk to Marek at Marta's Grave)
|_| 400 Casino Tokens (Baccarat at night, Beat King Squid and refuse 200)
|_| Seed of Magic (Argonia, indoor bazaar)
|_| Mini Medal (Argonia, indoor bazaar)

          --- TROLLS' MAZE ---

   Hardly a maze, but the Troll part I get. I've yet to fin a single Great
Troll in here but you can expect to find many many Trolls and Boss Trolls,
in fact, I often fight nothing but those as I go through the Maze. I just
send out my monster team every fight to make my life easy since there's no
need to conserve magic. The chests are easy to find and the chefs have only
alot more hit points than normal, but with their low agility they are no
real threat so it should be a cakewalk to complete before saving and heading
off to that floating castle in the sky.
|_| Hell Sabre
|_| Mini Medal
|_| Seed of Strength [x2] (From Chancellor when you save him)
|_| Seed of Life [x3] (From Chancellor when you save him)

          --- BLACK CITADEL (All but map found in Neos afterwards
                                                if missed) ---

   The final dungeon, well if we ignore the secret one it is, but like most
final dungeons there are some pretty nice treasures, such as 3 Orichalcums
and a Sage's Stone. Left of the entrance you can find the Map and then the
rest is off to your right. The enemies here give you some pretty good exp
but are also somewhat tough, but nothing that you shouldn't be able to handle
considering that you can use magic however you feel like it to heal or harm.
When you get to the point where both of the stairs are raised, or maybe one
at a time if you're hurting, I recommend heading back to town and healing
and saving before going onto the boss just in case. By this time you should
also have all of the treasures in the Citadel, if not you missed one. The
inside of the Citadel has some tougher monsters but you can still be liberal
with your magic because once you get to the bottom where there is the town
area that spirals you can search the image in front of you to be healed.
From here you run around until your statues are all destroyed and instead of
the healing symbol, there's stairs heading down to good old Rhapthorne.
   Rhapthorne looks like some sort of firefly to me, but if you aren't careful
he will beat you mercilessly. He uses Kaboom, Kafrizzle, Icy Breath, Wave of
Ice, put someone to sleep, which is my least favorite, and both regular and
desperate attacks. His desperate attack can deal 300 damage to you and his
multiperson attacks can deal up to and over 100 to each of you but unlike the
desperate attacks you can defend yourself here. If my hit points are full or
almost full, Angelo would use Kabuff but otherwise was a healer as per usual.
If Yangus has Helm Splitter I recommend having him use it repeatedly to lower
Rhapthornes defense and give the Sage's Stone to Jessice for if you're in
trouble. Otherwise you want her to use Acceleratle, then Magic barrier and
Insulatle or some sort of substitute to help protect you and also Oomph on
Hero before he attacks. I tend to Use Multithrust since I power up the spear
enough to get Thunder Thrust for Metal Slimes but any powerful single enemy
attack works nicely. If you have no tension due to a Wave of Ice or having
attacked and Rhapthornes defense is 0, that's a great time to send out your
monster teams who can then do over 1500 damage each if you're lucky. Doing
this Rhapthorne should be easy enough with the right equipment and spells to
weaken his attacks. Once he's finished, you mysteriously get healed and get
to escape. I was at level 38 for Hero and Yangus, level 37 for Angelo and
level 36 for Jessica when I beat him.
   The first of 4 mini-bosses/bosses you fight is a Servant of Darkness and 2
Dancing Flames which is a really pathetic fight after having beat Rhapthorne.
You can treat it like any normal enemy fight and this also applies for the
next 2 battle against the Statues and the Megalodons. The final battle against
the Ruins is more boss-like but since he can only attack once per round and
he can only do a regular attack, Kabuff and Acceleratle will keep you safe
while you can hit him with anything you feel like. 
|_| Map of Black Citadel
|_| Orichalcum
|_| 500 Gold Coins
|_| Prayer Ring
|_| Seed of Defence
|_| 1,200 Gold Coins
|_| Saint's Ashes
|_| Yggdrasil Leaf
|_| Hard Cheese
|_| Orichalcum
|_| Icicle Dirk
|_| Cured Cheese
|_| Seed of Life
|_| Rock Salt
|_| Dark Robe
|_| Premium Mould
|_| Silver Shield
|_| Sage's Stone
|_| Yggdrasil Dew (From Boss 4)
|_| Orichalcum (From Boss 5)

|_| Magic Shield + Icicle Dirk
|_| Iron Headgear + Dark Robe
|_| Bastard Sword + Icicle Dirk + Cold Cheese
|_| Premium Mould + Dragon Dung + Super Spicy Cheese
|_| Premium Mould + Dragon Dung + Cold Cheese
|_| Premium Mould + Fresh Milk + Amor Seco Essence
|_| Premium Mould + Fresh Milk + Yggdrasil Dew

Recipes after Recipes
|_| Scorching Cheese + C-C-Cold Cheese

          --- ORB HUNTING ---

   Unlike Dragon Warrior 3 where when you got the boat you had absolutaly
no indication as to what to do and you might have even found 3 of the orbs
before ever even hearing about the Echo Flute all of which you have no clue
where they are without searching the world around (one of the reasons why I
love it so), once you find the first orb you kinda realize that they are all
exactly where Rhapthorne had someone killed, which means yet another journey
to the top of the Tower of Alexandria for you. Once you get them all, make
sure that you save and have one spot in everyones inventory open. You can
however fill up the rest with all of those one use items you've been saving
the whole game since you won't lose any anyways. Head back to Empyrea and
she'll heal you and you can start the final battle.
   The first form of Rhapthorne with the shield is invincible as they tell
you so you must all use the Godbird Staff in the same round 7 times. So use,
make sure you have enough life, if not heal and put up barriers and then
rinse and repeat. You should have little problem survivng since everyone can
either heal or simply defend and once finished all 7 times, you are healed
and can hurt Rhapthorne now.
   You have to replace any barriers you have lost but Rhapthornes attacks
are basically exactly the same now which is very similar to when you fought
him in the Black Citadel. In fact, you should use the exact same tactic you
used the first time to take him down. I was the exact same level and did
eveything the same and had as little trouble from this form as I did the
first. The only real differences are that instead of a desperate attack he
can hit you with 2 100 damage orbs and that he has a few more attacks that
hit the whole party so you may need to focus a bit more on healing but he
should still go down easily letting you beat the game and open up the secret
dungeon. So don't forget to wait through everything and save after it all.

   Using my own strategies here for the entire game while going as fast as
possible and even sticking to my terrible equipment instead of getting
anything new as well as refusing to run away form a battle, be eliminated or
even intimidate an enemy, I have completed the game with these stats for the
completion file.

Completion Time             42:40
Distance Travelled          180.4 Miles
Battles                     849
Monsters Deafeated          2815
Monsters Intimidated        0
Victories                   845 (Stupid Metal monsters running away) 
Times Fled                  0
Times Wiped Out             0
Total Gold Obtained         100255
Maximum Damage in a Turn    4087 points combined damage on Ruin

   Although I have been going quickly up until here, it will not save your
stats at any other completion time and so I will power up a little bit, fill
up my monster list and complete my recipes before moving onto the Dragovian
Path, then even more powering before taking on the Dragovian Lord and his
many forms.
|_| Echo Flute (Empyrea's perch West of Empycchu)
|_| Purple Orb (Farebury, Rylus' house)
|_| Blue Orb (Tower of Alexandria, top floor)
|_| Gold Orb (Maella Abbey, Abbot's residence, 2nd floor)
|_| Yellow Orb (Baccarat, Golding's Mansion, 2nd floor)
|_| Green Orb (Arcadia, outside Sir Leopold's cage)
|_| Red Orb (Outside the cave behind Marta's cottage)
|_| Silver Orb (Lord High Priest's Residence, 2nd floor)
|_| Godbird Sceptre [x4] (Empyrea's perch West of Empycchu)

          --- DRAGOVIAN PATH ---

   After spending some time hunting down monsters I made it to level 42 which
is a good idea before entering the Dragovian Path because the monsters are
quite tough. Not only do most regular attacks deal over 100 damage, there are
desperate attacks, psyching up, calling for help, brutal cold breath attacks,
those annoying turn wasting intimidating screams and sweet breath attacks
putting you to sleep and while none of those aren't easily survivable, some
of the enemies even get multiple turns and the Silhouettes can do the Death
Dance while the Pandora's Boxes use Thwack, in a singele round you could lose
more than half your party which is essentially instant death if only Yangus
is left or too many enemies can still go that round. On top of this, the
caves are quite long, luckily though it's not a maze. To get to the treasures
you want to go left at the first crossroads right after the large cavern,
another left at the cavern with water and crisscrossing paths on different
levels, a right at the next crossroads and the final 3 are visible from the
main path and are right near one another. Once finished it's a quick dash to
the final town.
|_| Liquid Metal Armour
|_| Seed of Skill
|_| Thanatos' Shield
|_| Pandora's Box
|_| Elfin Elixir
|_| Metal King Spear

|_| Thanatos' Shield + Saint's Ashes

          --- DRAGOVIAN SANCTUARY ---

   I know what you're thinking, why isn't there just one more place to Zoom
to to complete the list? Anyways, despite being the last town, there isn't
any crazy new equipment to buy really, just good access to a few of the more
rare items used in mixing, I mean, who doesn't want to put more curses onto
their equipment only to have to remove them? Crazy people who don't want 100%
completion and if you're reading this you aren't one of them, or you simply
want a very point form and general walkthrough. After meeting Chen Mui all you
need to do is to head down to the elders sitting room (I don't see enough
houses for them I might add) to learn some background of the town. Of course
they need your help since every is always needing your help in one way or
another, that is when you aren't being arrested or spat upon by nobles...
Stupid Charmles... From here you go to Chen Muis place and when you ask him
abut the questions the team has he tells you that he'll reveal the truth after
you beat the Lord of Dragovians. Of course I kinda knew half of it thanks to
talking to people in Argonia and it's not that people are dropping hints here
so much as beating you upside the head with them if you ask around.
|_| Mini Medal
|_| Fresh Milk
|_| Fresh Milk
|_| Premium Mould
|_| Saint's Ashes
|_| Mini Medal
|_| Rock Salt
|_| Mini Medal
|_| Nook Grass
|_| Yggdrasil Dew
|_| Mini Medal
|_| Chunky Cheese
|_| Mini Medal
|_| Angel Cheese
|_| Highly-Strung Cheese
|_| Mini Medal
|_| Flail of Destruction (Princess Minnie)

Buy (Just 2200 Gold Pieces Total)
|_| 11 Devil's Tails

|_| Goddess Shield + Devil's Tail
|_| Mithril Helm + Devil's Tail
|_| Hades' Helm + Saint's Ashes
|_| Sorcerer's Ring + Devil's Tail
|_| Uber-Double Edge + Devil's Tail
|_| Assassin's Dagger + Devil's Tail
|_| Devil's Tail + Saint's Ashes
|_| Scourge Whip + Devil's Tail
|_| Platinum Mail + Devil's Tail
|_| Poison Needle + Devil's Tail + Battle Fork

Recipes after Recipes
|_| Steel Scythe + Poison Moth Knife + Hades' Helm
|_| Mithril Helm + Cowpat + Fresh Milk

          --- HEAVENLY DAIS ---

   Hopefully you didn't have too much of a problem with the Dragovian Path
because the Heavenly Dias is far more dangerous as enemies no longer have to
rely on instant death attacks to take you down in the blink of an eye. While
it is shorter than the Path, it is also more winding. In the first area,
there's only 2 chests while in the second are you find the other 3 with the
Lord of the Dragovians at the end. The Lord of the Dragovians however isn't
that tough. All he can do are a few moderately powered regular attacks and
desperate attacks, nothing the enemies in the area can't do, as well as a
breath attack and sometimes an intimidating scream. In the end, he's not
a great concern or challenge at this point in the game with all of the other
similar enemies you've fought. The simple lower defense with Yangus, charge
with Hero and keep alive with Jessica and Angelo will work nicely on him
thus moving you on to being told directly about Heros backstory and more
importantly opening up the alternate ending which sadly isn't too different
from the first and also takes a long time to get through. The final test in
the game, other than 100% completion, is now the Dragovian Trials and they
make up for this relatively easy boss but the rewards are worth it.
|_| Dangerous Bustier
|_| Mini Medal
|_| Mini Medal
|_| Orichalcum
|_| Skull Helmet
|_| Argon Ring (Dragovian Sanctuary after beating the Dragovian Lord)

|_| Dangerous Bustier + Shimmering Dress
|_| 2x Skull Helmet + Saint's Ashes

Recipes after Recipes
|_| Sun Crown + Devil's Tail

Recipes after Recipes after Recipes
|_| Skull Helmet + Saint's Ashes

          --- DRAGOVIAN TRIALS (Each from beating Dragovian Lord) ---

   Trial one I completed at level 45 mostly out of a lack of desire to run
around all day to get all my recipes completed and after this I got the Alchemy
Pot upgrade so that I didn't have to listen for the ding and could have music
on as I ran around the world in an attempt to get some monster drops completed
as well as gain levels before the next trial which I completed at level 46 with
some better equipment and chose Hev so that I could turn my second monster team
from Metabble, Curer and Healslime to Hev, Curer and Healslime. Both those teams
revive all of your guys to full health but with Hev is also lowers the enemies'
defense for fun. Trial 3 I went right into again and completed at level 46 this
time getting the Dragovian Armour since Hero didn't have much of an issue with
Curse damage making the Liquid Metal Armour obsolete. Because I forgot to save
after beating the Silver Dragon, I got annoyed and levelled to 48 before taking
him on again and so I was also level 48 for the Golden Dragon where I got the
Helmet in order to change my appearance and look far cooler than before. I then
returned again to beat the Darksteel form immediately after at level 48 and got
myself a fancy new shield.

   Standard attacking method: If you have Staffs upgraded you may want to have
one equipped on both Angelo and Jessica in order to have some more magic for
reviving people and healing yourself and possibly regenerating some each turn
since if you are at a low level the Desperate attacks will most likely mean
instant death for one of your guys. Angelo is of course a dedicated healer who
should be casting Oomph or defending in hopes of blocking a desperate attack
and conserving magic, Jessica should hopefully have maxed out Staff skills so
that she has Kazing and can revive and maintain Acceleratle on everyone as well
as Insulatle if possible and that form uses breaths. She can also use Oomph when
needed and if she has nothing else to do, she can either switch over to Whips
and use Double Dragon tail or use her Sage's Stone to heal as well. Yangus can
use Helm Splitter to lower the Dragons defense and then start using whatever
attack is strongest or if nothing else, try to steal a Seed of Skill. Your Hero
will probably alternate between Full-Heal and trying to pull off an attack if
possible after psyching up once or twice. Of course he also has the monster
teams and should use them when best; realizing that the reviving team can save
your ass in the amazingly common situation where he is the only one left

   Pre-Trials - Lord of the Dragovians: Not the same Lord as last time, instead
he's a human form dragovian who begins by cursing Dunatis preventing him from
being able to do anything for a good while so summon your monster team to
prevent this from happening. Otherwise he tends to psyche up before attacking
or after attacking each round and he can do a Thin Air attack, a regular
attack, our best friend the Wave of Ice, call forth bolts from the blue and
heal himself 500 hp, since he builds tension every other turn however almost
all the time, it is as though he were attacking only once per round at high
strength. If he's a problem then you are introuble since he's the easiest of
all 8 forms. No need to deviate from standard attacking methodology for his
   Trial 1 - Vermillion Dragon: You could consider this form a rather advanced
version of many regular dragons. All he really does is attack and use desperate
attacks, use the standard fire breath and roar and finally use Gigaflash and
blind everyone annoyingly. The big problem is that his desperate attack that he
really enjoys using deals over 500 damage and tends to kill you outright every
time. The standard tactics will work and after him you can upgrade everyones
equipment with the Ultimate Alchemy Pot if you haven't already.
   Trial 2 - Emerald Dragon: I don't know if it was my new equipment or the
fact that this guy likes his status ailments more but I found him far easier
than the Vermillion Dragon. He lacks an elemental breath but instead has a
damaging shout which can knock you down though it is rare that that happens. He
also has a sleep breath, a paralysing breath and a poison breath. Needless to
say you will use tingle alot but won't need to heal as much. He still has the
very strong regular and Desperate attacks but you won't see them as often this
time. His one real advantage is that he has far more health than the others but
even this is not an issue.
   Trial 3 - Silver Dragon: This form is far more similar to the Vermillion
Dragon except that instead of Gigaflash it will put only one character to sleep
and has a far higher defense. Waking up a single person is easy since Hero and
Angelo get Tingle easily which wastes one of his attacks and either Sap, Helm
Splitter or Maximaster from your Heal-all monster team will help to lower his
defense. I found this form so far to be the easiest of the three and didn't
even need to summon either monster team. Since he does have an ice breath
attack it's basically the standard attack method here once again.
   Trial 4 - Golden Dragon: This form is the first one which can both attack 3
times each round and even build tension automatically to 100, so why was he
easier than the last guy? This form likes to use Kaboom and Kafrizzle though
only at the beginning or when his tension os 0 for me it seems as he NEVER used
it with even 5 tension which I wanted him to do so desperately. Because he had
no Desperate attack, tension building then attacking was his main form of
damage. 5 tension was weaker than a desperate attack and 20 tension meant he
wasted 2 turns anyways while 50 tension meant there was at least one free round
for you. He had no breath attack but he did once again have Gigaflash which
once again was welcome. This form you see had incredibly high defense again
except not against magic, though he was immune to any wind based magic. So I
used Caduceus and the Sage's Stone to heal while having Jessica, Yangus and
Hero build tension in order to get to 50 and cast Gigathrow, Big Banga or
Kafrizzle each of which did about 500-900 damage and couldn't miss so being
dazzled was no issue. As for his magic, at 0 tension he did around 50 damage
with Kaboom and 30 with Kafrizzle, also with Bounce on both Jessica and Angelo
he took 100 or 200 damage himself and could even blind himself with Gigaflash.
He was very simple to beat.
   Trial 5 - Darksteel Dragon: This guy was harder than the Golden form, but
not by much. Although he technically can blind you, put one person to sleep,
cause meteors to fall from the sky and use Kasizzle, 95% of the time all he
will do is a regular attack which is actually quite powerful. He has very few
hitpoints which is good, but he also has an insane defense and you may as well
consider him immune to magic. What then you ask? Well if you are lucky like me,
you developed your Axe and Spear skills in order to get the instant critical
attacks Lightning Thrust and Executioner in order to kill Metal Slimes since
both those attacks are what you want to do against this guy. Each did just
under 300 damage every hit for me and with Angelo and Jessica on healer duty
since Oomph is useless, I made short work of this guy.
|_| Ultimate Alchemy Pot (Instant completion of formulas)
|_| Unlock Hev (Metal King Slime Monster)
|_| Dragovian Sword
|_| Dragovian Armour
|_| Dragovian Shield
|_| Dragovian Helm
|_| Gospel Ring (Given by Trode assuming you beat all 295 Monsters)


Section 2: Remaining Items and Alchemy Formulas



   You have just beaten the game and gotten every item there is to get without
including drops and only using alchemy when all ingredients are at hand for all
formulas. At this point in order to complete the alchemy list and fill out the
top equipment (and all appearance modifying equipment) table I have made (your
top equipment may differ) You will need the following items from the following
enemy drops. Though some of the recipes can easily be done earlier I went
through without them assuming poor luck as opposed to telling you which items
to make. At the end, especially for the Dragovian Trials, you will most likely
want that Timbrel of Tension or some Metal King Gear or even a second Sage's
Stone. Go right ahead, I won't stop you, but I will make sure to have a strat
to pull it all off without any of that as well as one for with all the best
equipment and abilities for when we begin farming Skill Seeds to get all the
Abilities for everyone.

 _  _  _
|_||_||_|       3 Dragon Scales Dropped by many Dragon Types
|_|             1 Fishnet Stockings Dropped by Ice Queens
|_|             1 Gold Nugget Dropped by Democrobot
|_| _  _  _  _  1 Iron Nail Dropped by many Iron and Material Enemies
|_| _  _  _  _  6 Magic Beast Hides Dropped by many Monsters
|_||_||_||_||_| 15 Orichalcums Dropped by Metal King Slimes and Pandora's Boxes
|_||_||_|       3 Ruinous Shields Dropped by Hell's Gatekeepers
|_||_| _  _  _  2 Rusty Old Swords Dropped by Invisible Swordsmen
|_| _  _  _  _  6 Slime Crowns Dropped by King Slimes and Metal King Slimes
|_|             6 Wings of Bat Dropped by many Monsters

   These will open up the new alchemical chains below

          --- DRAGON SCALE RECIPES ---
|_| Leather Shield + Dragon Scale
|_| Snakeskin Whip + Dragon Scale + Dragon Scale
|_| Silver Mail + Dragon Scale + Dragon Scale
|_| Steel Shield + Dragon Scale + Dragon Scale

          --- GOLD NUGGET RECIPES ---
|_| 2x Iron Axe + Gold Nugget
|_| Thinking Cap + Siver Tiara + Gold Nugget

Recipes after Gold Nugget Recipes
|_| Golden Axe + Moon's Mercy

          --- IRON NAIL RECIPES ---
|_| Boomerang + Iron Nail
|_| Leather Hat + Iron Nail

Now you can complete Dodgy Dave in Pickham

          --- DODGY DAVE ---
|_| 400 Gold Coins (reward for Special Medicine)
|_| 1,200 Gold Coins (reward for Reinforced Boomerang)
|_| Bandit Axe (reward for Ring of Immunity)
|_| 6,000 Gold Coins (reward for Robe of Serenity)
|_| Happy Hat (reward for Sandstorm Spear)
|_| Big Boss Shield (reward for Crimson RObe)

Recipes after Iron Nail Recipes
|_| Stone Axe + Pointy Hat

Recipes after Recipes after Iron Nail Recipes
|_| Cypress Stick + Stone Hard Hat
|_| Bronze Knife + Bronze Knife + Stone Hardhat

|_| Fishnet Stockings + Happy Hat

Recipes after Recipes after Fishnet Stockings and Iron Nail Recipes
|_| Feathered Cap + Elevating Shoes

          --- MAGIC BEAST HIDE RECIPES ---
|_| Magic Beast Hide + Wayfarer's Clothes
|_| Boxer Shorts + Magic Beast Hide
|_| Magic Beast Hide + Dancer's Costume
|_| Magic Beast Hide + Magic Beast Hide
|_| Pot Lid + Magic Beast Hide
|_| Sun Crown + Magic Beast Hide + Tough Guy Tattoo

|_| Leather Armour + Dragon Scale

          --- WING OF BAT RECIPES ---
|_| Wing of Bat + Wing of Bat
|_| Holy Water + Cowpat + Wing of Bat
|_| 2x Holy Silver Rapier + Devil's Tail + Wing of Bat
|_| Edged Boomerang + Wing of Bat + Steel Scythe
|_| Cloak of Evasion + Wing of Bat + Devil's Tail

Recipes after Wing of Bat Recipes
|_| Fallen Angel Rapier + Gold Ring
|_| Razor Wing Boomerang + Metal King Spear
|_| Fallen Angel Rapier + Mercury's Bandana + Mercury's Bandana

|_| Golden Axe + Slime Crown

          --- ORICHALCUM RECIPES ---
|_| 4x Recovery Ring + Golden Tiara + Orichalcum
|_| 2x Agility Ring + Agility Ring + Orichalcum
|_| Uber War Hammer + Conquerer's Axe + Orichalcum

Recipes after Orichalcum Recipes
|_| 3x Meteorite Bracer + Falcon Blade

|_| Gold Nugget + Orichalcum + Yggdrasil Dew

          --- RECIPES AFTER ORICHALCUM AND Slime Crown ---
|_| 4x Liquid Metal Armour + Slime Crown + Orichalcum

|_| 4x Ruinous Shield + Saint's Ashes + Orichalcum

Recipes after Recipes after Orichalcum and Ruinous Shield
|_| Metal King Shield + Devil's Tail

Recipes after Recipes after Recipes after Orichalcum and Ruinous Shield
|_| Ruinous Shield + Saint's Ashes + Orichalcum

|_| 2x Rusty Old Sword + Orichalcum + Slime Crown

Recipes after Recipes after Rusty Old Sword, Orichalcum and Slime Crown
|_| Dragovian Sword + Liquid Metal Sword
|_| Liquid Metal Sword + Mystifying Mixture + Cowpat

Recipes after Recipes after Recipes after Rusty Old Sword, Orichalcum and
          Slime Crown
|_| Rusty Old Sword + Orichalcum + Slime Crown


Section 3: Arena Monsters


   The first name refers to what the monster is called in the arena and battles
while the second name is what they are called when you fight them. By the end
you should have collected 42 Copper Monster Coins, 17 Silver Monster Coins and
18 Gold Monster Coins. You need to wait to be able to capture them but they will
drop their coins whenever you first beat them.

DO: Found only during the day
NO: Found only during the night
ML: Multiple locations, you may not find the monster here, try another

Initial Monsters needed to unlock the ability to recruit more
|_| Smiles (Slimy Smiley): Entrance to Trodain Castle
|_| Lonely Joe (Hollow Knight): Path to Ruined Abbey
|_| Squiggles (Squiggly Squiggler): Beach Southeast from Red's House

          --- FAREBURY REGION ---
|_| FLETCH (Shortshooter): Follow the road west of Farebury, by broken bridge
|_| HACKZILLA (Axoraptor): North of Farebury's Western entrance
|_| MECHABUBO (Automaton Aviator): Southeast of Farebury northeast of the bridge
|_| SIPPY (Pain in the Neck): NO - Woods Southeast of Waterfall Cavern
|_| SLIMEHOPPER (One Knight Stand): Northwest of the Waterfall Cavern in woods

|_| COWBOY (Buffalo Bill): North side of road between Alexandria and Tower
|_| HEALER (Family Doctor): South end of beach between Tower and Perequin Quay

After Rank F
|_| METALY (Quick Silver): ML - South of Bridge at first Checkpoint
    METALY (Quick Silver): ML - South of the Tower of Alexandria
    METALY (Quick Silver): ML - Northeast of Alexandria up on hill
    METALY (Quick Silver): ML - Northeast of Port Prospect

|_| BRICKMAN (Bricklayer): Southeast of Perequin Quay in the far ruins
|_| MCHAMMER (Mullet Mallet): Southeast of Perequin Quay in center of valley

          --- MAELLA ABBEY TO ASCANTHA ---
|_| ARCHER (Sharpshooter): North of Riverside Chapel West around the bend
|_| TWIGGY (Root of Evil): Forest Southeast of Simpleton on way to the bridge

After Rank F
|_| CAPERS (Fantom of Chopera): NO - On the path to Wisher's Peak

          --- PICKHAM REGION ---
|_| HORK (Old-school Drooler): In the Swamp between Red's house and Labyrinth
|_| ROBSTER (Little Nipper): Beach North of Pickham
|_| SALSA (Pelvic Thruster): Southwest of Pickham in small dead end
|_| SCORPIUS (Sand Slayer): DO - West of Red's House in a small desert

After Rank F
|_| HAZEL (Femme Fatale): Northwest of Red's House

          --- TRODAIN REGION ---
|_| MOPPET (Punchin' Judy): Southeast of Trodain Castle
|_| POTBELLY (Potty Dragon): Peninsula Southwest of Trodain, South of cavern
|_| SNAP CASE (Man-eater Chest): West of Trodain Castle, North of the road

          --- BEHIND ASCANTHA ---
|_| DOUG (Mole Major): Before the Mole Hole

          --- PRINCESS MINNIE'S ISLAND ---
After Rank B
|_| STEROPES (Gigantes Gangster): West side of Island on the beach

|_| BIG AL (Al Gee): Center of beach area South of Argonia
|_| CLIO (Colossal Clione): South part of small island west of Empycchu
|_| FAT CAT (Death Tabby): Southwest corner of Eastern Continent on east side
|_| JEWELBAG (Jewel Juggler): Small island West of Maella Abbey
|_| NIGHTWING (Nightstalker): NO - Small island East of Empycchu

After Rank F
|_| SEASAW (Terror Talons): Small Island North of Eastern Continent
|_| SPIKE (Muscly Mohawk): Southwest corner of Eastern Continent in the center

After Rank D
|_| BLADEWOLF (Loopy Lupus): Hidden Island in the Southwest corner of the map

After Rank B
|_| METABBLE (Metal Babble): ML - Small Island West of Maella Abbey
    METABBLE (Metal Babble): ML - Small Island East of Empycchu
 _  METABBLE (Metal Babble): ML - Hidden Island in the Southwest corner of map
|_| OCTURION (Octavius Maximus): East end of beach area South of Argonia

          --- NEOS ISLAND ---
|_| GOLDMAN (Goldbricker): DO - South of the entrance to Neos

After Rank D
|_| TALOS (Crazed Colossus): South of Neos, right beside the path

          --- NORTHWEST ISLAND ---
|_| BONES (Old Soldier): Narrow path out west in the center path

After Rank D
|_| DEADNOBLE (Occult Rider): East side of Island

After Rank B
|_| SKELEDOID (Man-at-arms): West side of Island

          --- BACCARAT REGION ---
|_| FAUNUS (Fertiliser): West of the Seaview Chapel
|_| FOWL FOWL (Raging Rooster): DO - Northeast of Baccarat by the bridge
|_| KLUB KONG (Abominable Ape): Southwest corner of region by curve in the road
|_| ORCUS (Wild Spearman): South of Seaview Chapel across river, North of Tree

          --- ARGONIA REGION ---
|_| DUMBKING (King of Dumbira): Southeast along valley with river
|_| HOODWINK (Hooded Hacker): NO - West of Argonia at the T intersection
|_| HORI (Slime Creator): ML - East side of the Lake
 _  HORI (Slime Creator): ML - Along the road North to Arcadia
|_| SLURPY (All Day Sucker): NO - North of the Mystical Spring
|_| TRICK BAG (Bundle of Joy): Southwest corner of the continent West of Desert

          --- DESERT ---
|_| FLAMEMAN (Living Flame): By the Dragon Graveyard

After Rank D
|_| JOCKEY (Bone Racer): Southeast of Dragon Graveyard
|_| TORCHMAN (Living Torch): ML - East of Desert Chapel
    TORCHMAN (Living Torch): ML - South of Desert Chapel

          --- ARCADIA REGION ---
|_| SAGITTARI (Poisonous Sniper): North of Arcadia right on the road
|_| SLIME SHADY (Gloopy Groupie): North of Arcadia, follow the West Mountains
|_| CURER (Angel of Curing): ML - Forest North of Arcadia
    CURER (Angel of Curing): ML - West of Chapel in the woods

          --- ORKUTSK REGION ---
|_| BLIZAG JR. (Cold Fire): Northeast of Orkutsk
|_| ROBORG (Roboster Mk I): Ravine South of Orkutsk

After Rank D
|_| CYBOT (Attack Bot Mk II): DO - West of Orkutsk
|_| JACK FROST (Big Blizzard): ML - In front of the Herb Grotto
    JACK FROST (Big Blizzard): ML - Northeast of Orkutsk

          --- EMPYCCHU ---
|_| BRONTES (Gigantes Guardsman): DO - West of Empycchu but east of poison marsh
|_| DOLLDRUMS (Puppet Pugilist): East of Empycchu

After Rank F
|_| ORRID (Ochre Ogre): Southeast of Empycchu by the cliff

After Rank D
|_| TORI (Slime Designer): ML - North of Empycchu
    TORI (Slime Designer): ML - Southwest of Empycchu

          --- TRYAN GULLY REGION ---
|_| ARCHFIEND (Arch-archdemon): On bridge
|_| ARGES (Big Blue Bully): Across bridge and at end furthest from Tryan Gully

          --- UNNAMED AERIAL ISLANDS ---
|_| BUSH-W. (Bushwhacker): Small island in middle of lake by Ascantha
|_| PA TROLL (Troll Patroller): High plateau Southwest of Dark Ruins on hill

After Rank B
|_| METABBLE (Metal Babble): ML - Area East of Godbird's Eyrie
|_| NOHI (Killer Director): ML NO - High Cliffs South of the Desert
 _  NOHI (Killer Director): ML NO - Small island in middle of lake by Ascantha
|_| STONEMAN (Stonemason): High plateau Southwest of Dark Ruins on far side
|_| SUGI (Shadow Conductor): ML NO - High plateau Southwest of Dark Ruins
    SUGI (Shadow Conductor): ML NO - Area East of Godbird's Eyrie

          --- AFTER BEATING THE GAME ---
|_| BISHOP (Wight Highpriest): North of road East of Simpleton by fork in road.
|_| FRILLSAUR (Jumbo Dilophosaur): DO - West of Tryan Gully North of the bridge
|_| GRYPHUS (Gryphon General): DO - High plateau West of Argonian Peddler's Tent
|_| MORNSTAR (Headless Flailsman): NO - In front of the cave leading to Orkutsk
|_| SPOT (Greater Sabrecat) DO - Follow the road to the South of Felix's Chateau

After unlocking Hev in Dragovian Trials
|_| HEV (Heavy Metal): South of Trodain by the small lake


Section 4: Monster Drops


   Trying to get all the monster drops, or even just the ones for Alchemy, is
extremely grueling and arduous. If you are a completion fanatic like myself, I
recommend starting with enemies that only appear in one location before worrying
abut getting that rare drop from a slime since you will be able to find the less
rare monsters later on and might get lucky then, no need to waste your time.
Also, when Yangus steals from a monster it is counted as a drop so steal every
attack, even when he does steal they can drop again, I've had more drops than
enemies defeated of a certain type and so can you.

   Beyond that there is one thing I've found which has yet to be mentioned in
any other FAQ I've found so maybe I can take credit for now, but that is how to
unlock other monster animations. when in your bestiary, if you hit X it will
play an animation but by hitting O it will select a new animation for that
monster and play it. However not all monsters have the same amount of battle
animations and they do not all appear at once unless it is a boss monster. All
boss monsters begin with every animation unlocked however regular enemies follow
a pattern of unlocking I noticed but don't have completely done yet.

   1 Animation - Kill 1
   2 Animations - Kill 1
   3 Animations - Kill 5
   4 Animations - Kill 10
   5 Animations - Kill 20
   6 Animations - Kill 20-63?
   7 Animations - Kill 20-63?
   8 Animations - Kill 20-63?
   9 Animations - ?

   I have proven the first 5 by testing but haven't tested the others quite yet
and so far the most animations I've seen is 8 for the Magic Dumbbell at 63 kills
so somewhere between 20 and 63 are the other 3 animations. I have yet to see any
creature with 9. Next playthrough I will test it all out on Magic Dumbbells
which may be hard if they decide to summon 7 buddies on me and throw off my
numbers... I will also try to find the max number of unlockable animations for
each monster once I find out the numbers for unlocking and if 8 is the max
number to unlock. Sure most people don't care, but perfectionists like myself
will. Besides, most of the work will be done by the time you get everythings
drops into the encyclopedia.

 _				 _			 _
|_| -001- Slime                 |_| Medicinal Herb      |_| Amor Seco Essence
|_| -002- Candy Cat             |_| Medicinal Herb      |_| Bandit's Grass Skirt
|_| -003- Lips                  |_| Medicinal Herb      |_| Moonwort Bulb
|_| -004- Dracky                |_| Medicinal Herb      |_| Chimaera Wing
|_| -005- Satyr                 |_| Plain Clothes       |_| Wayfarer's Clothes
|_| -006- Capsichum             |_| Cypress Stick       |_| Copper Sword
|_| -007- Bunicorn              |_| Leather Hat         |_| Bunny Tail
|_| -008- She-Slime             |_| Medicinal Herb      |_| Slime Earrings
|_| -009- Firespirit            |_| Holy Water          |_| Amor Seco Essence
|_| -010- Mischievous Mole      |_| Medicinal Herb      |_| Oaken Club
|_| -011- Mecha-Mynah           |_| Pot Lid             |_| Chimaera Wing
|_| -012- Bubble Slime          |_| Antidotal Herb      |_| Moonwort Bulb
|_| -013- Dancing Devil         |_| Chimaera Wing       |_| Boxer Shorts
|_| -014- Bodkin Archer         |_| Bandana             |_| Plain Cheese
|_| -015- Skipper               |_| Medicinal Herb      |_| Bunny Tail
|_| -016- Drackmage             |_| Medicinal Herb      |_| Chimaera Wing
|_| -017- Beetleboy             |_| Medicinal Herb      |_| Leather Hat
|_| -018- Imp                   |_| Chimaera Wing       |_| Cool Cheese
|_| -019- Funghoul              |_| Antidotal Herb      |_| Plain Cheese
|_| -020- Fencing Fox           |_| Wayfarer's Clothes  |_| Gold Bracer
|_| -021- Healslime             |_| Medicinal Herb      |_| Amor Seco Essence
|_| -022- Hammerhood            |_| Oaken Club          |_| Giant Mallet
|_| -023- Jailcat               |_| Bandana             |_| Plain Cheese
|_| -024- Frogface              |_| Medicinal Herb      |_| Amor Seco Essence
|_| -025- Lump Mage             |_| Cypress Stick       |_| Wizard's Staff
|_| -026- Winky                 |_| Holy Water          |_| Magic Water
|_| -027- Spiked Hare           |_| Medicinal Herb      |_| Bunny Tail
|_| -028- Chainine              |_| Medicinal Herb      |_| Gold Bracer
|_| -029- Giant Moth            |_| Rennet Powder       |_| Red Mould
|_| -030- Dingaling             |_| Hairband            |_| Gold Bracer
|_| -031- Jargon                |_| Rennet Powder       |_| Fresh Milk
|_| -032- Drackyma              |_| Moonwort Bulb       |_| Wing of Bat
|_| -033- Bullfinch             |_| Cowpat              |_| Magic Beast Hide
|_| -034- Bag o' Laughs         |_| Plain Clothes       |_| Hairband
|_| -035- Skeleton              |_| Soldier's Sword     |_| Templar's Uniform
|_| -036- Metal Slime           |_| Seed of Defence     |_| Seed of Agility
|_| -037- Scorpion              |_| Antidotal Herb      |_| Iron Lance
|_| -038- Morphean Mushroom     |_| Red Mould           |_| Plain Cheese
|_| -039- Brownie               |_| Medicinal Herb      |_| Giant Mallet
|_| -040- Flyguy                |_| Cowpat              |_| Plain Cheese
|_| -041- Puppeteer             |_| Silk Robe           |_| Slime Earrings
|_| -042- Bodkin Bowyer         |_| Silk Robe           |_| Short Bow
|_| -043- Night Sneaker         |_| Moonwort Bulb       |_| Bunny Tail
|_| -044- Mummy Boy             |_| Bandana             |_| Turban
|_| -045- Hell Hornet           |_| Moonwort Bulb       |_| Poison Moth Knife
|_| -046- Pan Piper             |_| Medicinal Herb      |_| Leather Kilt
|_| -047- Slime Knight          |_| Slime Earrings      |_| Templar's Shield
|_| -048- Clockwork Cuckoo      |_| Iron Nail           |_| Dagger
|_| -049- Treeface              |_| Medicinal Herb      |_| Strong Medicine
|_| -050- Kisser                |_| Waterweed Mould     |_| Red Mould
|_| -051- Diemon                |_| Chimaera Wing       |_| Magic Beast Hide
|_| -052- Walking Corpse        |_| Antidotal Herb      |_| Chain Mail
|_| -053- Fat Bat               |_| Wing of Bat         |_| Magic Beast Hide
|_| -054- Night Fox             |_| Rapier              |_| Feathered Cap
|_| -055- Paprikan              |_| Red Mould           |_| Rapier
|_| -056- Chimaera              |_| Chimaera Wing       |_| Hairband
|_| -057- Hood                  |_| Stone Axe           |_| Leather Cape
|_| -058- Headhunter            |_| Medicinal Herb      |_| Scale Shield
|_| -059- Minidemon             |_| Wing of Bat         |_| Rockbomb Shard
|_| -060- Gorerilla             |_| Magic Beast Hide    |_| Giant Mallet
|_| -061- Mud Mannequin         |_| Rock Salt           |_| Cypress Stick
|_| -062- Cannibox              |_| Iron Nail           |_| Pot Lid
|_| -063- Goodybag              |_| Gold Bracer         |_| Prayer Ring
|_| -064- Witch                 |_| Wizard's Staff      |_| Garter
|_| -065- Mummy                 |_| Turban              |_| Scholar's Specs
|_| -066- Cureslime             |_| Medicinal Herb      |_| Moon's Mercy
|_| -067- Restless Armour       |_| Iron Shield         |_| Iron Armour
|_| -068- Lost Soul             |_| Holy Water          |_| Magic Water
|_| -069- Phantom Fencer        |_| Leather Cape        |_| Templar's Sword
|_| -070- Hipster               |_| Red Mould           |_| Wing of Bat
|_| -071- Rockbomb              |_| Rock Salt           |_| Rockbomb Shard
|_| -072- Dieablo               |_| Gold Bracer         |_| Gold Ring
|_| -073- Muddy Hand            |_| Medicinal Herb      |_| Strength Ring
|_| -074- Terror Tabby          |_| Leather Whip        |_| Turban
|_| -075- Devilmoth             |_| Antidotal Herb      |_| Rennet Powder
|_| -076- Buffalo Wing          |_| Cowpat              |_| Fresh Milk
|_| -077- Mumboh-Jumboe         |_| Plain Cheese        |_| Seed of Life
|_| -078- Mum                   |_| Plain Cheese        |_| Leather Armour
|_| -079- Boh                   |_| Plain Cheese        |_| Turtle Shell
|_| -080- Jum                   |_| Plain Cheese        |_| Copper Sword
|_| -081- Boe                   |_| Plain Cheese        |_| Steel Broadsword
|_| -082- Hunter Mech           |_| Hunter's Bow        |_| Steel Broadsword
|_| -083- Pink Pongo            |_| Giant Mallet        |_| Magic Beast Hide
|_| -084- Liquid Metal Slime    |_| Seed of Agility     |_| Elevating Shoes
|_| -085- Mad Mole              |_| Medicinal Herb      |_| Stone Hardhat
|_| -086- Wailin' Weed          |_| Red Mould           |_| Coral Hairpin
|_| -087- Garuda                |_| Hairband            |_| Poison Moth Knife
|_| -088- Infernal Armour       |_| Iron Armour         |_| Steel Broadsword
|_| -089- Dragonthorn           |_| Medicinal Herb      |_| Thorn Whip
|_| -090- Mars Rover            |_| Iron Cuirass        |_| Chain Whip
|_| -091- Peeper                |_| Holy Water          |_| Magic Water
|_| -092- Cockateer             |_| Stone Hardhat       |_| Titan Belt
|_| -093- Great Sabercat        |_| Medicinal Herb      |_| Magic Beast Hide
|_| -094- Metal Slime Knight    |_| Slime Earrings      |_| Kitty Shield
|_| -095- Puppet Player         |_| Medicinal Herb      |_| Scholar's Specs
|_| -096- Spitnik               |_| Boomerang           |_| Moon's Mercy
|_| -097- Bodkin Fletcher       |_| Antidotal Herb      |_| Hunter's Bow
|_| -098- Venom Wasp            |_| Moonwort Bulb       |_| Poison Needle
|_| -099- Orc                   |_| Medicinal Herb      |_| Iron Lance
|_| -100- Night Emperor         |_| Wing of Bat         |_| Gold Ring
|_| -101- Treevil               |_| Strong Medicine     |_| Yggdrasil Leaf
|_| -102- Battle Beetle         |_| Templar's Shield    |_| Iron Helmet
|_| -103- Lump Shaman           |_| Red Mould           |_| Wizard's Staff
|_| -104- Skeleton Soldier      |_| Titan Belt          |_| Steel Broadsword
|_| -105- Hawk Man              |_| Chimaera Wing       |_| Copper Sword
|_| -106- Tap Devil             |_| Leather Cape        |_| Devil's Tail
|_| -107- Mushroom Mage         |_| Red Mould           |_| Waterweed Mould
|_| -108- Redtail Hipster       |_| Wing of Bat         |_| Thorn Whip
|_| -109- Jumping Jackal        |_| Magic Beast Hide    |_| Assassin's Dagger
|_| -110- Gold Golem            |_| Gold Bracer         |_| Gold Ring
|_| -111- King Slime            |_| Slime Earrings      |_| Slime Crown
|_| -112- Iron Scorpion         |_| Iron Nail           |_| Farmer's Scythe
|_| -113- Toxic Zombie          |_| Antidotal Herb      |_| Wayfarer's Clothes
|_| -114- Lesser Demon          |_| Red Mould           |_| Gold Bracer
|_| -115- Volpone               |_| Leather Cape        |_| Templar's Sword
|_| -116- Bomboulder            |_| Stone Hardhat       |_| Rockbomb Shard
|_| -117- Skullrider            |_| Medicinal Herb      |_| Bandana
|_| -118- Hades Condor          |_| Strong Medicine     |_| Eagle Dagger
|_| -119- Frogman               |_| Waterweed Mould     |_| Cool Cheese
|_| -120- Mimic                 |_| Iron Nail           |_| Seed of Strength
|_| -121- Magic Dumbbell        |_| Red Mould           |_| Rapier
|_| -122- Gargoyle              |_| Strong Medicine     |_| Steel Broadsword
|_| -123- Magic Marionette      |_| Iron Nail           |_| Slime Earrings
|_| -124- Notso Macho           |_| Medicinal Herb      |_| Gold Bracer
|_| -125- Lump Wizard           |_| Holy Water          |_| Wizard's Staff
|_| -126- Berserker             |_| Kitty Shield        |_| Iron Axe
|_| -127- Bulldozer             |_| Cowpat              |_| Plain Cheese
|_| -128- Ghoul                 |_| Antidotal Herb      |_| Gold Ring
|_| -129- Shade                 |_| Rennet Powder       |_| Wing of Bat
|_| -130- Lethal Armour         |_| Soldier's Sword     |_| Heavy Armour
|_| -131- King Cureslime        |_| Amor Seco Essence   |_| Yggdrasil Dew
|_| -132- Hoodlum               |_| Tough Guy Tattoo    |_| Iron Axe
|_| -133- Hocus Chimaera        |_| Chimaera Wing       |_| Magic Water
|_| -134- Demonrider            |_| Copper Sword        |_| Cool Cheese
|_| -135- Killer Moth           |_| Rennet Powder       |_| Antidotal Herb
|_| -136- Jabberwockee          |_| Special Medicine    |_| Steel Broadsword
|_| -137- Jab                   |_| Moonwort Bulb       |_| Iron Helmet
|_| -138- Ber                   |_| Rock Salt           |_| Iron Armour
|_| -139- Kee                   |_| Antidotal Herb      |_| Steel Broadsword
|_| -140- Woc                   |_| Medicinal Herb      |_| Iron Shield
|_| -141- Silenus               |_| Magic Beast Hide    |_| Fur Hood
|_| -142- Robo-Robin            |_| Iron Nail           |_| Iron Cuirass
|_| -143- Puppet Master         |_| Chimaera Wing       |_| Dancer's Costume
|_| -144- Death Scorpion        |_| Antidotal Herb      |_| Poison Needle
|_| -145- Jackal Ripper         |_| Titan Belt          |_| Assassin's Dagger
|_| -146- Iron Rhino            |_| Farmer's Scythe     |_| Iron Helmet
|_| -147- Dancing Flame         |_| Bandit's Grass Skirt|_| Spicy Cheese
|_| -148- Blood Mummy           |_| Bandana             |_| Red Mould
|_| -149- Phantom Swordsman     |_| Amor Seco Essence   |_| Magic Water
|_| -150- Hackasaurus           |_| Dragon Scale        |_| Dragon Dung
|_| -151- Bone Baron            |_| Iron Shield         |_| Holy Lance
|_| -152- Swingin' Hipster      |_| Medicinal Herb      |_| Spangled Dress
|_| -153- Orc King              |_| Magic Beast Hide    |_| Long Spear
|_| -154- Soulspawn             |_| Moonwort Bulb       |_| Elfin Elixir
|_| -155- Gryphon               |_| Chimaera Wing       |_| Razor Wing Boomerang
|_| -156- Golem                 |_| Rennet Powder       |_| Titan Belt
|_| -157- Fallen Priest         |_| Magic Vestment      |_| Steel Scythe
|_| -158- Dead Ringer           |_| Chilly Cheese       |_| Scholar's Specs
|_| -159- Living Statue         |_| Stone Hardhat       |_| Ruby of Protection
|_| -160- Freeze Fly            |_| Cowpat              |_| Dragon Dung
|_| -161- Dark Slime            |_| Medicinal Herb      |_| Magical Hat
|_| -162- Frostburn             |_| Magic Water         |_| Chilly Cheese
|_| -163- Hellhound             |_| Medicinal Herb      |_| Magic Beast Hide
|_| -164- Troll                 |_| Tough Guy Tattoo    |_| Sledgehammer
|_| -165- Ice Queen             |_| Fishnet Stockings   |_|Staff of DivineWrath 
|_| -166- Abominape             |_| Giant Mallet        |_| Chilly Cheese
|_| -167- Beelzebuzz            |_| Cowpat              |_| Dragon Dung
|_| -168- Killing Machine       |_| Iron Cuirass        |_| Steel Broadsword
|_| -169- Icikiller             |_| Titan Belt          |_| Poison Moth Knife
|_| -170- Shadow                |_| Bronze Knife        |_| Iron Mask
|_| -171- Metal King Slime      |_| Slime Crown         |_| Orichalcum
|_| -172- Frost Wyvine          |_| Dragon Scale        |_| Chain Whip
|_| -173- Elysium Bird          |_| Eagle Dagger        |_| Ruby of Protection
|_| -174- Dragurn               |_| Dragon Dung         |_| Dragon Scale
|_| -175- Smacker               |_| Moonwort Bulb       |_| Waterweed Mould
|_| -176- Zombie Gladiator      |_| Battle Axe          |_| Steel Broadsword
|_| -177- Stone Golem           |_| Strong Medicine     |_| Rockbomb Shard
|_| -178- Dark Condor           |_| Chimaera Wing       |_| Wing of Bat
|_| -179- Mucho Macho           |_| Strong Medicine     |_| Magical Hat
|_| -180- Dark Skeleton         |_| Moonwort Bulb       |_| Bronze Shield
|_| -181- Dark Marcarbour       |_| Strong Medicine     |_| Yggdrasil Leaf
|_| -182- Tyrantosaurus         |_| Dragon Scale        |_| Iron Axe
|_| -183- Demon Thunderer       |_| Devil's Tail        |_| Wizard's Staff
|_| -184- Dark Star             |_| Medicinal Herb      |_| Edged Boomerang
|_| -185- Dark Minister         |_| Leather Cape        |_| Saint's Ashes
|_| -186- Grim Rider            |_| Holy Lance          |_| Magical Hat
|_| -187- Dark Sea-Diva         |_| Waterweed Mould     |_| Leather Cape
|_| -188- War Gryphon           |_| Chimaera Wing       |_| Spicy Cheese
|_| -189- Dark Turkey           |_| Garter              |_| Dream Blade
|_| -190- Heligator             |_| Hairband            |_| Scale Armour
|_| -191- Dark Dullahan         |_| Antidotal Herb      |_| Zombie Mail
|_| -192- Killer Croaker        |_| Waterweed Mould     |_| Bandana
|_| -193- High Roller           |_| Leather Hat         |_| Prayer Ring
|_| -194- Darkodile             |_| Hairband            |_| Scale Armour
|_| -195- Cyclops               |_| Amor Seco Essence   |_| Giant Mallet
|_| -196- Bloody Hand           |_| Medicinal Herb      |_| Gold Ring
|_| -197- Snapdragon            |_| Thorn Whip          |_| Spiked Steel Whip
|_| -198- Buffalogre            |_| Red Mould           |_| Iron Cuirass
|_| -199- Mohawker              |_| Waterweed Mould     |_| Iron Shield
|_| -200- Archdemon             |_| Rockbomb Shard      |_| Battle Fork
|_| -201- Bobonga               |_| Dragon Dung         |_| Fresh Milk
|_| -202- Caped Caperer         |_| Boxer Shorts        |_| Devil's Tail
|_| -203- Claws                 |_| Iron Helmet         |_| Assassin's Dagger
|_| -204- Boss Troll            |_| Special Medicine    |_| Premium Mould
|_| -205- Mimic King            |_| Iron Nail           |_| Seed of Wisdom
|_| -206- Fowlfighter           |_| Garter              |_| Bastard Sword
|_| -207- Dullahan              |_| Leather Cape        |_| Steel Shield
|_| -208- Gigantes              |_| Amor Seco Essence   |_| Elfin Elixir
|_| -209- Frou-Frou             |_| Magic Beast Hide    |_| Dragon Scale
|_| -210- Stone Guardian        |_| Rock Salt           |_| Mighty Armlet
|_| -211- Wight Priest          |_| Magic Vestment      |_| Rune Staff
|_| -212- Hell Gladiator        |_| Hades' Helm         |_| Platinum Sword
|_| -213- Dark Moth             |_| Rennet Powder       |_| Saint's Ashes
|_| -214- Dark Gryphon          |_| Bunny Tail          |_| Saint's Ashes
|_| -215- Dark Sabercat         |_| Leather Hat         |_| Saint's Ashes
|_| -216- Hell Hopper           |_| Moon's Mercy        |_| Elevating Shoes
|_| -217- Dark Devildog         |_| Iron Headgear       |_| Life Bracer
|_| -218- Heavy Hood            |_| Velvet Cape         |_| Pirate's Hat
|_| -219- Hellstalker           |_| Magic Water         |_| Demon Whip
|_| -220- Silhouette            |_| Rennet Powder       |_| Saint's Ashes
|_| -221- Democrobot            |_| Seed of Magic       |_| Gold Nugget
|_| -222- Head of State         |_| Soft Cheese         |_| Thinking Cap
|_| -223- Body Politic          |_| Hard Cheese         |_| Magic Armour
|_| -224- Right Wing            |_| Chunky Cheese       |_| Bastard Sword
|_| -225- Left Wing             |_| Highly-Strung Cheese|_| Power Shield
|_| -226- Pandora's Box         |_| Recovery Ring       |_| Orichalcum
|_| -227- Wight King            |_| Saint's Ashes       |_| Skull Ring
|_| -228- Invisible Swordsman   |_| Dark Robe           |_| Rusty Old Sword
|_| -229- Hellspawn             |_| Nook Grass          |_| Cloak of Evasion
|_| -230- Belial                |_| Tough Guy Tattoo    |_| Battle Fork
|_| -231- Solaris               |_| Moonwort Bulb       |_| Seed of Skill
|_| -232- Great Troll           |_| Medicinal Herb      |_| Seed of Skill
|_| -233- Unholy Bishop         |_| Spangled Dress      |_| Velvet Cape
|_| -234- Hell's Gatekeeper     |_| Platinum Mail       |_| Ruinous Shield
|_| -235- Crocodog              |_| Leather Shield      |_| Seed of Skill
|_| -236- Khalamari Kid         |_| Waterweed Mould     |_| Oaken Club
|_| -237- See Urchin            |_| Medicinal Herb      |_| Bandit's Grass Skirt
|_| -238- Man o' War            |_| Moonwort Bulb       |_| Plain Cheese
|_| -239- Yabby                 |_| Boomerang           |_| Scale Shield
|_| -240- King Kelp             |_| Waterweed Mould     |_| Coral Hairpin
|_| -241- Wild Boarfish         |_| Antidotal Herb      |_| Scale Shield
|_| -242- Anchorman             |_| Tough Guy Tattoo    |_| Assassin's Dagger
|_| -243- See Angel             |_| Amor Seco Essence   |_| Bunny Tail
|_| -244- Squid Kid             |_| Pointy Hat          |_| Dancer's Costume
|_| -245- Crayzee               |_| Edged Boomerang     |_| Turtle Shell
|_| -246- Eveel                 |_| Antidotal Herb      |_| Snakeskin Whip
|_| -247- Merman                |_| Medicinal Herb      |_| Scale Armour
|_| -248- King Squid            |_| Leather Whip        |_| Strong Medicine
|_| -249- Octavian Sentry       |_| Iron Helmet         |_| Long Spear
|_| -250- Pigmalion             |_| Antidotal Herb      |_| Waterweed Mould
|_| -251- Sea Dragon            |_| Dragon Scale        |_| Scholar's Specs
|_| -252- Foul Anchor           |_| Iron Lance          |_| Farmer's Scythe
|_| -253- Poison Eveel          |_| Medicinal Herb      |_| Snakeskin Whip
|_| -254- Siren                 |_| Coral Hairpin       |_| Wizard's Staff
|_| -255- Merking               |_| Antidotal Herb      |_| Medicinal Herb
|_| -256- Seasaur               |_| Dragon Scale        |_| Mercury's Bandana
|_| -257- Octavian Pirate       |_| Iron Shield         |_| Iron Lance
|_| -258- Riptide               |_| Dagger              |_| Scale Armour
|_| -259- Tentacular            |_| Medicinal Herb      |_| Full Moon Ring
|_| -260- Abyss Diver           |_| Waterweed Mould     |_| Spicy Cheese
|_| -261- Geyzer                |_| Seed of Strength
|_| -262- Khalamari              _
|_| -263- Tortured Soul         |_| Gold Rosary
|_| -264- Trap Box              |_| Venus' Tear
|_| -265- Don Mole
|_| -266- Soul Mole              _
|_| -267- Argon Lizard          |_| Argon Heart
|_| -268- Great Argon Lizard    |_| Great Big Argon Heart
|_| -269- Dhoulmagus
|_| -270- Dhoulmagus
|_| -271- Evil Jessica           _
|_| -272- Captain Crow          |_| Pirate's Hat         _
|_| -273- Red Horn              |_| Strong Medicine     |_| Seed of Strength
|_| -274- Blue Fang		|_| Strong Antidote     |_| Seed of Wisdom
|_| -275- Empyrea		|_| Seed of Magic
|_| -276- Gemon			|_| Seed of Skill
|_| -277- Evil Sir Leopold
|_| -278- Marcello               _                       _
|_| -279- Servant of Darkness   |_| Hades' Helm         |_| Mirror Armour
|_| -280- Statue of (Hero)
|_| -281- Statue of Yangus
|_| -282- Statue of Jessica
|_| -283- Statue of Angelo       _
|_| -284- Megalodon             |_| Yggdrasil Dew
|_| -285- Ruin                  |_| Orichalcum
|_| -286- Rhapthorne
|_| -287- Rhapthorne
|_| -288- Lord of the Dragovians _
|_| -289- Vermillion Dragon     |_| Seed of skill
|_| -290- Emerald Dragon        |_| Seed of skill
|_| -291- Silver Dragon         |_| Seed of skill
|_| -292- Golden Dragon         |_| Seed of skill
|_| -293- Darksteel Dragon      |_| Seed of skill
|_| -294- Divine Dragon         |_| Seed of skill
|_| -295- Ultimate Dragon       |_| Seed of skill


Section 5: Item Lists and Alchemy Requirements

   In here you will find a listing of all the items in the game as well as how
you will be able to get them, this list is moreso for planning your own changes
to my list more easily and so that you know which items can be sold without
worry of having gotten rid of a unique item you may want or a hard to come by
item for an alchemy formula. Story related items are not mentioned here as this
is a 100% completion guide and it's pretty hard to get to the end of the game
without the story items :P. I keep Falcon Blades as they offer higher potential
damage at the very end of the gamefor those confused.

R = Recipe
D = Dropped by some enemy
B = Bought
F = Found in the game as a treasure as well as how many, this includes constant
        boss drops

   Possible Best Equipment


Dragovian King Sword    R
Hero Spear              F1
Metal Wing Boomerang    R
Uber Falcon Blade       R
 Dragovian Helm         F1
 Metal King Armour      R
 Metal King Shield	R
 Goddess Ring           R

 Dragovian Armour       F1


Flail of Destruction    F1
Heavy Hatchet           B
King Axe                R
Megaton Hammer          R
 Metal King Armour      R
 Metal King Helm        F1
 Metal King Shield      R
 Goddess Ring           R


Gringham Whip           B
Liquid Metal Sword      R
Magical Mace            BF1
Uber Falcon Blade       R
 Metal King Armour      R
 Sun Crown              R
 Metal King Shield      R
 Goddess Ring           R

 Bunny Ears             R
 Bunny Suit             RF1
 Dangerous Bustier      F2
 Dancer' Costume        BDF1
 Divine Bustier         R
 Fishnet Stockings      F1
 Magic Bikini           B
 Jessicas Outfit        F1


Liquid Metal Sword      R
Magical Mace            BF1
Odin's Bow              R
Uber Falcon Blade       R
 Metal King Armour      R
 Phantom Mask           R
 Metal King Shield      R
 Goddess Ring           R

Items used in Alchemy, Top Equipment or Dodgy Dave
   In here I will also mention how many of each item is required for completion
of all alchemical formulae so that you end up with the equipment listed above.

Agility Ring x8         RBF3
Amor Seco Essence x4    RBDF1
Angel's Robe            R
Antidotal Herb x4       BDF6
Assassin's Dagger       RDF1
Bandana x7              BDF1
Bandit Axe              RF1
Bandit Mail             RB
Bandit's Grass Skirt x3 BDF2
Bastard Sword           BD
Battle Axe              BD
Battle Fork             DF1
Boomerang               BDF1
Boxer Shorts x2         RDF2
Bronze Knife x6         BDF2
Bronze Shield           RBDF1
Bunny Tail x2           BDF4
C-C-Cold Cheese         R
Chain Mail              RBDF2
Chain Whip              BD
Cheiron's Bow           RF1
Chilly Cheese x2        RDF1
Chimaera Wing           RBDF7
Cloak of Evasion x2     BDF2
Cold Cheese x3          RF1 (Make 2)
Conqueror's Axe         F1
Cool Cheese             RDF2
Coral Hairpin           BD
Cowpat x3               DF4
Crimson Robe            R
Cured Cheese            RF3
Cypress Stick x6        BDF3
Dagger                  BDF1
Dancer's Costume x3     BDF1
Dangerous Bustier x2    F2
Dark Robe               RDF1
Demon Whip              RDF1
Devil's Tail x14        BDF3
Dragon Dung x2          BDF4
Dragon Scale x8         DF5 (Dropped by Many Dragon-types)
Dragonsbane             B
Dragovian Sword         F1
Dream Blade             BD
Double-Edged Sword      RF1
Eagle Dagger            BDF1
Edged Boomerang x2      BDF1
Elevating Shoes         RD
Eros' Bow x2            R (Make 2)
Falcon Blade x3         B
Fallen Angel Rapier x2  R (Make 2)
Farmer's Scythe x2      BDF1
Feathered Cap x3        RDF2
Fishnet Stockings x2    DF1 (Dropped by Ice Queens)
Flame Shield            RB
Flametang Boomerang     RF1
Flowing Dress           B
Fresh Milk x7           BDF36
Full Moon Ring          RD
Full Plate Armour       B
Fur Poncho              RF1
Garter x2               DF3
Giant Mallet            BDF1
Goddess Shield          R
Gold Bracer x5          BDF3
Gold Nugget x4          DF3 (Dropped by Democrobot)
Gold Ring x7            BDF2
Gold Rosary x4          BF2
Golden Axe x2           R (Make 2)
Golden Tiara            R
Great Bow               B
Hades' Helm x2          RDF1
Hairband                BDF3
Happy Hat               RF1
Heavy Armour            BD
Holy Silver Rapier x2   RBF1
Holy Talisman x2        R (Make 2)
Holy Water x6           RBDF7
Hunter's Bow x2         2RBD
Icicle Dirk x2          F2
Iron Axe x2             RBDF1
Iron Cuirass            RBD
Iron Headgear x2        BDF1
Iron Helmet x2          BDF1
Iron Lance              RBD
Iron Nail x3            DF2 (Dropped by several Iron or Material Monsters)
Iron Shield x4          BDF1
Leather Armour          RBD
Leather Hat x2          BDF2
Leather Kilt            2RBDF1
Leather Shield x2       RBDF1
Leather Whip x2         RDF2
Lesser Panacea          RF3
Life Bracer x2          RD (Make 2)
Light Shield x2         BF1
Liquid Metal Armour x4  BF1
Liquid Metal Sword x4   R (Make 4)
Long Spear              RBD
Magic Armour            RBD
Magic Beast Hide x7     DF1 (Dropped by Many Monsters)
Magic Shield x3         RB
Magic Vestment		BF1
Magic Water x5          RBDF10
Magical Hat x3          BDF1
Magical Mace x3         BF1
Magical Skirt           R
Medicinal Herb x27      BDF14
Mercury's Bandana x3    RD (Make 3)
Metal King Shield x4    R
Metal King Spear        F1
Meteorite Bracer x3     RF1 (Make 2)
Mighty Armlet x4        RDF2 (Make 2)
Miracle Sword           F1
Mirror Shield x4        B
Mithril Helm x2         RB
Moon's Mercy            RD
Moonwort Bulb x6        BDF3
Mystifying Mixture      2RF1
Nook Grass x2           DF9
Orichalcum x21          DF6 (Dropped by Metal King Slime and Pandora's Box)
Partisan x2             B
Plain Cheese x5         2RDF10
Plain Clothes x2        BDF4
Platinum Mail           RD
Pointy Hat              RBD
Poison Moth Knife x2    BDF1
Poison Needle x4        BD
Pot Lid                 BDF1
Power Shield            RBDF1
Prayer Ring x12         RBDF3
Premium Mould x4        RBDF4
Razor Wing Boomerang    RBD
Recovery Ring x6        RDF1 (Make 5) 
Red Mould x4            BDF4
Reinforced Boomerang    R
Rennet Powder x2        BDF8
Ring of Awakening       R
Ring of Clarity         RF1
Ring of Immunity x2     R (Make 2)
Ring of Truth           RF1
Robe of Serenity        R
Rock Salt x4            DF9
Rockbomb Shard          BDF1
Rose-Root               2RF1
Rose Wort               2RF1
Ruby of Protection x5   RBDF2
Ruinous Shield x5       RDF1 (Dropped by Hell's Gatekeeper)
Rune Staff x3           BDF1
Rusty Old Sword x4      RDF1 (Dropped by Invisible Swordsman)
Sage's Robe             RF1
Saint's Ashes x18       BDF5
Sandstorm Spear x2      R (Make 2)
Scale Shield            RBDF1
Scholar's Cap x2        R (Make 2)
Scholar's Specs x2      RBDF1
Scorching Cheese        R
Scourge Whip            R
Seed of Agility         DF8
Seed of Defence         DF12
Seed of Life x5         DF16
Seed of Magic x2        DF14
Seed of Strength x3     DF13
Seed of Wisdom          DF7
Shimmering Dress x3     R (Make 3)
Short Bow               BD
Silk Bustier            B
Silver Mail x4          B
Silver Platter x4       BF1
Silver Tiara            RBF1
Slime Crown x8          DF2 (Dropped by King Slime and Metal King Slime)
Slime Earrings          BDF1
Skull Helmet x3         RF2
Skull Ring              RDF1
Snakeskin Whip          RD
Sorcerer's Ring         R
Spangled Dress x3       BDF1
Special Medicine x6     RDF2 (Make 4-6)
Spicy Cheese x2         RDF1
Steel Scythe x2         BD
Steel Shield x2         BDF1
Stone Axe               RBDF1
Stone Hardhat x2        RDF1
Strength Ring x5        RDF2 (Make 3)
Strong Antidote x2      RDF1
Strong Medicine x11     RDF2 (Make 9-11)
Sun Crown x3            R (Make 3)
Super Spicy Cheese x2   2RF1
Swallowtail             B
Templar's Shield        RDF1
Templar's Sword         DF1
Templar's Uniform       RDF1
Thanatos' Shield        RF1
Thief's Key             R
Thinking Cap            RBD
Titan Belt x2           RBDF2
Tough Guy Tattoo x4     BDF1
Uber Double-Edge        R
Uber War Hammer         R
War Hammer              B
Waterweed Mould x7      BDF4
Wayfarer's Clothes x2   RBDF3
White Shield            2R
Wing of Bat x7          DF1 (Dropped by Many Monsters)
Wizard's Staff x2       BDF2
Yggdrasil Dew x3        RDF5
Yggdrasil Leaf x3       BDF5
Zombie Mail             2RDF1
Zombiesbane x2          B

Items not used in Alchemy, Top Equipment or Dodgy Dave

Angel Cheese            RF3
Bardiche of Binding     F1
Big Boss Shield         F1
Blizzard Blade          RB
Bone Shield             F1
Bronze Armour           RB
Bronze Helmet           R
Catholicon Ring         R
Chunky Cheese           RDF1
Copper Sword            BDF1
Dancer's Mail           R
Demon Spear             R
Dragon Mail             RB
Dragon Robe             F1
Dragon Shield           RBF1
Dragon Slayer           R
Dragontail Whip         R
Dragovian Shield        F1
Elfin Elixer            RDF6
Falcon Knife            RB
Flail of Fury           F1
Fur Hood                RBD
Gigant Armour           RB
Gospel Ring             F1
Great Helm              B
Greater Panacea         2R
Hard Cheese             RDF1
Hell Saber              F1
Hell Scythe             RB
Hermes' Hat             R
Highly Strung Cheese    RDF4
Holy Lance              RBD
Ice Shield              RB
Imp Knife               R
Iron Armour             BDF1
Iron Mask               BDF1
Kitty Shield            DF1
King Axe                RB
Lady's Ring             F1
Leather Cape            BDF1
Leather Dress           RB
Lightning Staff         F1
Magma Staff             R
Mercury's Rapier        RB
Mild Cheese             RF4
Mirror Armour           RD
Moon Axe                RF1
Oaken Club              DF2
Ogre Shield             F1
Pirate's Hat            DF1
Platinum Headgear       B
Platinum Sword          DF1
Posh Waistcoat          F1
Princess's Robe         R
Raging Bull Helm        R
Rapier                  BDF1
Sacred Armour           F1
Sage's Stone            RF1
Saintess Shield         R
Scale Armour            RBD
Seed of Skill           DF7
Shamshir of Light       R
Silk Robe               BDF1
Silver Cuirass          RB
Silver Shield           RF1
Sledgehammer            DF1
Soft Cheese             RD
Soldier's Sword         DF1
Special Antidote        2RF2
Spike Armour            R
Spiked Steel Whip       BD
Staff of Antimagic      RF1
Staff of Divine Wrath   DF1
Staff of Resurrection   RB
Steel Broadsword        BDF1
Sword Breaker           B
Thorn Whip              BD
Timbrel of Tension      R
Turban                  RBDF1
Turtle Shell            BD
Uber Miracle Sword      R
Velvet Cape             BD
Zombie Slayer           R

Accreditations and Apologies

   In creation of this guide to make sure I missed as little as possible, I
built the item locations lists using the Side Quest FAQ/Item Checklist by
HugDaddy (Adam G.) as a template correcting any discrepencies between what I
found and what was listed as well as using Red Scarlets FAQ/Walkthrough if I
was unable to find the location of an item listed as well as for the monster
drop list which I am still attempting to complete and confirm on my own file.

   I was told by Adam that my first posted FAQ lacked accreditation and I
sincerely apologize for having lost it in earlier versions. It took 6 seperate
submissions to GameFAQs before I was accepted. Initially all I had was section
5 and eventually had to play through the game once more and turn it into a
complete (albeit non-detailed) walkthrough before it was accepted and in these
many version changes I may have deleted the accreditations when I pasted in the
final section. I do believe in credit where credit is due, both good and bad
and so I admit that I made a mistake and missed out on crediting them when I
was finally accepted and that they had done the work, and done it well, long
before I followed in their footsteps.


   Thanks to an unknown person who e-mailed me telling me that I had missed a
chest between Alexandria and Port Prospect. I would name you however like the
lazy bum that I am, I did not move your e-mail from the junk folder (heavy
filter, 95% junk mail and too lazy to delete 30 a day manually) before it was
automatically deleted. Should you care to be named e-mail me again and I will
do it properly next time. Thank you also for sending me sites featuring both
a monster location list and a treasure map, I only have the image locations so
I cannot accredit those who made them unless they name themselves or are named
by others, but here are the links.
   Thanks to Leah Devulder for telling me about a Holy Water I somehow missed in
the Woodsmans Hut as well as Fresh Milk from cows by the Riverside Chapel, Red's
house, the Chapel of Autumn, on the hill leading up to Empycchu and behind
Minnie's Castle. I somehow missed those 2 items and one of those milks but
completely neglected the other milks. Luckily cows are still there to confirm
that I am a tard.
   I was also told about some of the aforementioned items by Jenny L, Nate
Railsback and Phil Watkins. Mostly the treasure by Red's but also a few of the
cows. That'll teach me for not updating for nearly a year. Hopefully that covers
all the treasure however and that section will not need updating beyond
locations of treasures within towns which is reserved for my next playthrough.

   This Walkthrough is Copyright Dustin Friesenhan (Dunatis2000) who can be
contacted at dunatis@hotmail.com for permissions to post this guide or reporting
of errors in the guide.